1. #1
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    Default FatherO's sketches

    Hi all. I'm trying to get better at digital sculpting and am loving Sculptris for it's ease of use!

    Figured I would start sharing some of my stuff.

    Here is a sketch I worked on tonight.

    Old.jpg

    Any comments and critiques welcome.

  2. #2
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    One more bust before I go to sleep. I like where this one is going so I may work on it more tomorrow. Hope you guys like it!

    big guy.jpg

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    I like the detailing on your first bust the best FatherO, Well done
    They say time is the fire in which we burn. Quick! Someone get a fire extinguisher!

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    Thanks Tartan. I think I went a little overboard with the crease brush, but it was fun!

    I have noobish question if anyone can help.

    Is there any way to "freeze" an object in Sculptris? Like subtools in ZB? I'd love to sculpt eyelids around spheres and right now I'm trying to use a separate mesh for hair, but I keep grabbing the mesh that I dont want to interact with.

    Any help would be greatly appreciated!

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    Sculptris has limited masking ability, which can be applied to whole objects, or painted over parts you want to protect on an object.
    Depending on which control scheme you're using, will determine how to paint masks. I use the old scheme, which uses crtl+lmb to paint, and lmb to erase.
    I believe the zbrush controls (new scheme) is the same as zbrush, but i'm not familiar with it so i can't say.
    The manual which can be found in the install directory should give info on mask controls for that scheme.

    Cheers

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    I like these, especially the first one and the head of the second one.
    Masking under zb UI works exactly as in zbrush. ctrl and stroke, alt+ctrl erase. Ctrl and drug on empty space or ctrl+click on empty space. It also uses the density control for dynamic tessellation. A lasso tool is missing though.

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    Default Nice work

    Nice work mate l like it, Keep go a head
    Best regards,

    Pain Huang

    Freelancer | 3d modeler | Character designer

    MOBILE: +84 1999129655 - Email: monster.hello@gmail.com

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    @FatherO

    If you want do model with more than one tool -

    maybe a tool hair (1) and a tool face (2)-

    than strg /D -----> mask all ,

    than click the tool you want model , thats all.

    in this way you can work with a lot of "subtools"

    and each "subtool" you can modify


    StrgD.jpg
    Last edited by yoogy; 08-07-11 at 12:08 PM.

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    Wow, what a very nice community here!

    Thanks for the encouraging compliments and for the help regarding masking. Yoogy, that "subtool" walkthrough was just what I needed.

    Here is what I worked on yesterday. Its my first time putting a real effort into modeling a female head and I think it shows lol. I'm sure with some hair, brows and lashes it will look more the part, but something about it bothers me and I cant tell what it is. I'm sure the eyes are too big, but it seems there is much more wrong with it than that. Almost looks it could be a guy.

    Oh and I know the ears need work, but I'll get to that.



    woman front.jpg

    I would really love some crits on this. Even a paint over if anyone is willing.

    Thanks guys!

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    These are just general observations, refer to your references as not all faces conform to ideals.

    You've already noted the eyes are open too much, so skip that.
    The outer corners of the eyes looks a bit to sharp and harsh, maybe lightly go over it with the smooth or claw draw brush to blend it a bit better.

    The forehead looks a bit flat and the brows could be softer, at least for a female face.

    The ears are a bit angular and masculine, females tend to have more rounded ears.

    The sides of the nose blend in unnaturally sharp, try having them flow into the cheek a bit more by adding with the clay draw brush where the 2 meet.
    General rule is a triangle shape from the wings of the nose up into the forehead. In this model the triangle has concave sides.

    The corners of the mouth are pulling over the fleshy part that they normally disappear behind when smiling.

    Jaw line is very angular and highly pronounced, maybe try adding some subtle curves and softening to edge, a female face can be attractive with a square jaw if done right, and made to be subtle.

    Don't forget to post updates as you reexamine things, what may not be apparent now may stick out like a sore thumb once the more visually distracting items have been fixed.

    Over all all it's a nice head, and as you said a bit masculine, but that's why you posted here. ^_^
    The problems with the head are fairly minor, and you show a pretty solid understanding, so you're past the tough part.

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    Wasa, I cant thank you enough for the thorough crits! It really helped me take this model a step in the right direction.

    Still slackin on the ears, but I gotta get some sleep.

    Heres where I'm at.

    woman front.jpg
    woman front shaded.jpg

    It definitely still needs work, but I'm starting to like it. Any more advice you have would be great.

    Thanks again.

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    Ha. Now that I posted those images, sat back and looked for a sec, I see the bridge of the nose gets far too thin towards the center.

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    Shaping up nicely, I'll let you do a little more work then see what stands out.

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    Couple of things that are popping out at me. First, is this a shrug intentionally? I realize that may seem stupid to ask, but if it's not, then the angles of the clavicles are much too high. I'm going to assume it is and move on to #2, mass of the deltoid. The deltoid, especially in females is a smaller muscle group. Your model's delts are massive, especially in the profile shot, front to back. Trim a lot of that off and you will remove a confusing gender cue.

    Moving up to the head and face, ears feel like the could move back a bit. 2/3 point is a rough guide, yours seems closer to half at the moment. On the whole the profile feels a bit flat, so check your references there. Profiles tend to be a lot more dynamic/contrasting in shapes and curves than people give them credit for. The sterno-mastoid muscles (those big ones in the sides of the neck from base of the skull to the pits of the clavicles) seem over pronounced. The only way we'd see this much definition is if they were under tension. Similarly those two little tendons that buttress them should likewise be softened. They need to be there, those are good observations, but they need to be less explicit. The eyes feel high in the socket to me for some reason. Measure between the bottom lid and the line of the bottom of the eye socket bone, then measure between the top lid and the top of the socket bone. Seems much closer to the top. like the eyes are tucked up and inside. On to the brow, check the line of the bone of the brow, right now yours appear to be angling down to the outsides. This has the effect of making your eyesockets look skewed. I'd suggest raising the outside edge of bone a bit.

    That's my two bits for the moment. Keep up the good work.

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