ZBrushCentral

Eat3d: New Free Video! Creating Tileable Textures in ZBrush

Hey everyone!

We have just released a new free video about creating tileable textures in ZBrush 4! [![080411_free_zbrush_tile.jpg|740x450](upload://vbaELCU4Y3uMocCSWNkJK6Bgr37.jpeg)](http://eat3d.com/free/zbrush_tile) In this demonstration, [Andy Davies](http://eat3d.com/users/metalliandy) goes over the creation of tileable textures within Zbrush 4. He shows the techniques needed to efficiently create a realistic rubble pile by making a tileable ground mesh using Displacment maps and placing premade Polypainted assets whilst offsetting the canvas. He then shows how to create and export the Diffuse, Displacement, Normal and Ambient Occlusion maps from within Zbrush, along with the final tileable rubble mesh for use within xNormal for an additional Ambient Occlusion bake and any other textures that may be required. Check it out here: [http://eat3d.com/free/zbrush_tile](http://eat3d.com/free/zbrush_tile)

Wow. Thanks so much. Really great tutorial!

This is awsome, thank you very much :slight_smile: About the normal map material, if you have some time, can you provide the link please? i googled for it but didn`t find it, looks really nice :smiley:

Thanks for info :slight_smile:

Thanks everyone :slight_smile:

@f roldan, Sure!
Go to thedownload center> Matcap Library> Matcap Effects and its in there :slight_smile:

Edit: Whoops! I was 4 minutes too late posting this! Sorry for the duplication to the OP’s answer. I haven’t finished a full cup of coffee so I can’t yet figure out how to delete this redundant posting!

F roldan - I believe the instructor was referring to the Normal Map matcap material you can download from the Pixologic library:

http://www.pixologic.com/zbrush/downloadcenter/library/

Look under “Matcap Effects”

(Someone please correct me here if I’m wrong.:slight_smile: )

It never hurts to have the info twice :wink:
Thanks for posting :slight_smile:

Metalliandy, Nancyan, thank you very, very much, i found it, and apreciate that you both took your time to provide me the link, and apologize because i thought it was in some specific thread, never crossed my mind that it culd be in the download center lol. Forgive my lazyness and again, thank you :slight_smile:

No problem :slight_smile:
Thanks for taking the time to post!

Thanks very much…great info here! :wink:

No need to apologize, in fact there is a specific thread about it. :wink:

Fixed NormalRGBMat & MatCap Normal Shader

Thnx a lot Phönix!! :+1: :slight_smile:

Didn’t know that I can do this in ZBrush