1. #61
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    Quote Originally Posted by window1
    Nice work, can you tell us more about face scan.Is this how the future 3d will
    be, you don't have to sculpt the likeness?
    In the business world yes. In Hollywood snatching a mathematically perfect likeness has many advantages. Much and more of entertainment is illusion, and there will always be need for artists. No less than any other time.
    brandonlawless.com
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  2. #62
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    I don't know whether to be inspired or just give up.

    Ryan Whearty
    WEIRDY
    weirdy.biz


  3. #63
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    Grabbing a face scan does not just do the work for you. You have a very great likeness to the actor/actress - then a *&^* ton of awful topology along with it... the scan does not give you a workable mesh for animation. It however gives you a great hi-res likeness to transfer to a retopologized version of that scan... Sooo in other words - STAY INSPIRED
    Ian T. Jamison
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    Single Handed Art - Stay Inspired!

  4. #64
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    Quote Originally Posted by weirdy
    I don't know whether to be inspired or just give up.
    Hah, thanks. Practice practice practice. By the way, TAD is having a sale 7.99 on all downloads. I just got the Cryptcrawler for 7.99 down from 60.
    Last edited by bLawless; 07-28-11 at 08:03 PM.
    brandonlawless.com
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  5. #65
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    Your details attention was excellant! I like your posing, you can see the essence of each character!! Congradulation for your Top Row bLawless


    Steve
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  6. #66
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    Hi, Brandon.

    This is Taka from Japan. Very nice work! Especially, Sculpted hair of Suckerpunch figure looks very natural. Complicated costumes are very clean and sharp. One of surprising thing is you started using Modo for modeling and rendering. I need to learn more about lighting, rendering, and hard surface staff. And I love your Hulk, very impressive! I have been modeling and texturing Hulk for my personal project too.

    Takahiro

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    Default Genghis khan

    [Deleted by moderator. Please do not post your own art in someone else's thread.]

  8. #68
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    Amazing work my friend, just beautiful

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  10. #70
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    Default Modo render

    Hey, I am messing around with renders in Modo, here's one. Its a 4 minute render at 1200 by 1200.

    Amber3j.jpg
    Last edited by bLawless; 07-31-11 at 08:11 PM.
    brandonlawless.com
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    Corsair GRAPHITE 600t, i7 2600k 3.4GHz, Win 7 Pro
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    27 inch iMac, 3.4 GHz Intel Core i7, OS X Lion

  11. #71
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    Beautiful sculpt ... love your work.
    D.

  12. #72
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    Beautiful work. I especially like your control of the hair. How did you go about making the hair, if you don't mind me asking.

  13. #73
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    Hey everyone, hey Taka,
    The hair of Lady Deadpool was a banana shaped mesh, doubled or tripled its length, twisted it about the shoulder. Then at subd level two or three, I deleted lower, hid every other thread of polys, masked, unhide all, inflate to create 'canals'. Squeeze them, twist them, etc. Duplicated a couple. Good luck.
    Last edited by bLawless; 08-01-11 at 07:15 PM.
    brandonlawless.com
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    lawless 2010

    Corsair GRAPHITE 600t, i7 2600k 3.4GHz, Win 7 Pro
    16GB RAM, n580GTX lightning extreme ed
    27 inch iMac, 3.4 GHz Intel Core i7, OS X Lion

  14. #74
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    Thanks!

  15. #75
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    Quote Originally Posted by bLawless
    Here is a render of Rocket from Suckerpunch. Zbrush, Modo, and a face scan. The render was done with Cheetah 3D.

    rocket.jpg
    Fantastic job! I'm curious if you could elaborate on how you achieved the fishnet stockings pattern? Is it sculpted detail on the leg, a separate subtool, etc.? I see these types of tile-able patterns on many different characters but never know exactly how people do it.

    Thanks!

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