For this project I'll be making a Triceratops with the final rigged and animated model being displayed in the Unreal Development Kit games engine.
I shall be using a ZBrush sculpt to flesh out the muscle forms and add in scale/skin details which will be used to create a normal map.Critique is welcome
Some of the images that I'll be working from. The muscle form sketch is the image that I have been using as the main reference to make the base mesh.
A fairly simple Photoshop concept idea, so I have a base idea ready for when I start Polypainting in ZBrush or 3DCoat.
Final Basemesh Created in 3Ds Max
Basemesh Clay Renders
Several clay renders of the basemesh in 3Ds Max before sculpting to simply show any errors.