1. #16
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    ColeBot: I've watched each chapter's movie before attempting the chapter itself. I then worked through the book.

    But in all honestly, I attempted creating a gestural figure multiple times before being satisfied.

    What I've learned to do now is also do a quick screen grab and do a paint over my work. It really highlights any flaws.

  2. #17
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    I'm attempting finish the ecorche bust I started. I've laid down the first wrinkle pass. I'm using the old scientist from the series Fringe as reference:

    om_1.jpg

    om_2.jpg

    Any tips on puckering/variations in wrinkle depth would be appreciated.
    Last edited by Nichollya; 08-11-11 at 02:32 PM.

  3. #18
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    That's probably a good way to work. Thanks for the advice and keep up the good work!

  4. #19
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    A small update, I'm still working on adding realistic wrinkles to the old man sculpt. This is my current progress.

    om_views.jpg

    om_3Q_views.jpg

    "Integrating" the wrinkles into the sculpt is quite a challenge. Currently I'm trying to use the standard brush with alpha 01 for the main wrinkle, then placing a stroke of the clay brush with the gravity modifier to try to simulate the sagging fold.

    But I find the result still quite harsh.

    If anyone has any tips on developing realistic wrinkles it would be much appreciated.

  5. #20
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    I'm still working on this lizard man, been playing with some props. I'm thinking of him as a duelist. Possibly some type of musketeer thing.

    liz3q.jpg

    What do you folk think?

  6. #21
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    Been super busy lately, but here is a bust that I did recently. I think Toothy is an appropriate name:


  7. #22
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    Very cool. I dig it and dig the name lol. Keep at it!
    www.maximusin3d.carbonmade.com

    "There is no tomorrow!"
    -Apollo Creed

  8. #23
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    Clintus: Thanks man. Will do.

    Here a rather sullen looking Ogre, I think I will play around a bit more with this guy, I like where the proportions are taking me.


  9. #24
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    Really great work on your sketchbook!
    nice head busts, keep it going!
    My favourite is the creature sculpt, nice work!
    Looking forward seeing more from you!
    Cheers and happy sculpting,
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
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    http://kennycarmody-art.blogspot.de/



  10. #25
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    KC: Thanks for the encouragement, the creature figure is still on my to do list.

    I finished the sullen Ogre guy, I still have to figure out how to do realistic eyes. Really had fun doing this guy.The shader is gw_hulk, I thinks its in the matcap repository, works a treat, many thanks to whoever posted it.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Nichollya; 03-15-12 at 01:31 PM.

  11. #26
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    Very cool busts, they kinda have a sculpted clay feel to them (which I find good).

  12. #27
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    Greetings folks, I took a break from this model to come at it with "fresh eyes", I've corrected any flaws and tweaks that I could spot, but would really appreciate some critiques on anatomy and form. Be as brutal as you want, I would like to improve ..
    Last edited by Nichollya; 03-18-12 at 11:41 PM.

  13. #28
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    MightyReG: Thanks for the compliment, I use the clay tubes and rake brushes alot and then smooth the surface out. Once again I got the matcap from a page on the forum called L1_Clay, I downloaded it from the sketchbook of an amazing artist called Luckie.

  14. #29
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    Quote Originally Posted by Nichollya View Post
    MightyReG: Thanks for the compliment, I use the clay tubes and rake brushes alot and then smooth the surface out. Once again I got the matcap from a page on the forum called L1_Clay, I downloaded it from the sketchbook of an amazing artist called Luckie.
    Thanks, I'll definitively search for that artist (and that matcap )!

    As for you last sculpt, I'll tell you what parts seems strange to me:
    - The butt seem small compared to the size of your guy
    - The parts of the legs under the butt (don't remember the name in english) seems a bit flat
    - It would be great to see the same muscles definition on the top of your forearms as the rest of your guy (you know, with the fingers and thumb muscles that come from under the ridge muscle)

    The rest looks good to me! Nice job

  15. #30
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    Thanks for the crits MightyReg, appreciate and agree with them, I will post an update on the anatomy study soon.

    I was watching Star Trek - Voyager and was inspired by one of the alien species they encounter. Here is the result. Once again any crits or comments welcome:



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