1. #1

    Default Steve Jubinville Arts

    Hi everybody! Long time without post! You maybe see my work on different video game, magazine cover, banner etc. Without Zbrush, my job was probably not possible! I hope you like that!

    Well, I invite you to see more work on my personnal web site at www.stevejubinville.com

    You can see my demoreel too!

    Special thank's to my Friend from Pixologic, Jaime Labelle, Paul Gadoury, Melissa Zalinski and for sure, the Zcreator mr Ofer Alon!

    S


    My new peace of cake

    MEDUSA

    medusaWeb.jpg

    from Heavy Metal Magazine
    Client: hollywood Collectibles Group

    ----------------------------------------------------

    The Elder Scrolls V
    SKYRIM

    ES5.jpgES6.jpg

    Box Modeling by Gabriel Tremblay & Steve Jubinville
    Environment Modeling by Alex Tessier
    Facial Shape, Posing Correction, Zbrush, Uv Layout, Hair by Steve Jubinville
    Texturing by Alex Tessier
    Layout & Posing by Thomas Busque Stefanka
    Matte Painting by Daniel K & Jessy Veilleux.

    ES4.jpg

    Elder Scroll Skyrim Painting on the Figuroa Hotel Los Angeles
    Publicity image for Elder Scroll Skyrim@ 2011 Bethesda Softworks LLC.. All Right Reserved. - Meduzarts

    ----------------------------------------------------

    RIFT

    RIFT2.jpg
    RIFT1.jpg

    Character Modeling by Steve Jubinville.
    Environment Modeling by Steve Jubinville, Daniel K, Ghislain Bruneau
    Facial Shape, Posing Correction, Zbrush, Uv Layout, Hair by Steve Jubinville
    Character Uv Layout &Texturing by Alex Tessier.
    Environment Texturing by Alex Tessier, Steve Jubinville & Ghislain Bruneau
    Layout & Posing by Thomas Busque Stefanka
    Matte Painting by Daniel K & Jessy Veilleux.

    Publicity image for Rift@ 2011 Trion Worlds inc. All Right Reserved. - Meduzarts

    ----------------------------------------------------

    BRINK

    brink4.jpg
    brink5.jpg
    brink1.jpg

    Modeling, Texturing and Shading by Steve Jubinville
    Facial Shape by Thomas Busque Stefanka
    Help Texturing by Elise Frappier
    Help Shader in 3ds Max Alex Tessier

    Cinematic by Blur Studio for BRINK@ 2011 Bethesda Softworks LLC. All Right Reserved. - Meduzarts

    ----------------------------------------------------

    Assassin's Creed Brotherhood

    ACB4.jpg
    ACB3.jpg
    ACB9.jpg
    ACB8.jpg
    ACB7.jpg

    Character Modeling and Zbrush by Steve Jubinville, HT, Dominic Kirouac & Gabriel Tremblay.
    Character Texturing by Alex Tessier, Danielle Taillefer, Christian Menard,
    Maxime Olivier Masse, Manuel Huertas & Steve Jubinville.
    Character Supervisor: Steve Jubinville

    Character for Ubisoft for the Game Assassin's Creed Brotherhood@ 2010 Ubisoft Entertainment. All Rights Reserved. - Meduzarts

    ----------------------------------------------------

    StarWars The Force Unleached II

    SWU2.jpgSWU5.jpg
    SWU4.jpgSWU3.jpg
    SWU6.jpg
    SWU7.jpg
    SWU8.jpg

    The Apprentice Character made by Blur Studio for Lucas Arts
    Modeling/Posing adjustment, Facial Shape, Zbrush, Uv Layout by Steve Jubinville
    Character Texturing by Blur Studio & Alex Tessier
    Layout & Posing by Thomas Busque Stefanka
    Matte Painting by Daniel K & Jessy Veilleux.

    StarWars Unleashed II @ 2011 Lucasfilm Entertainment Company Ltd. All Rights Reserved. - Meduzarts
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    -----------------------------------------
    Steve Jubinville
    Senior Character Artist

  2. #2

  3. #3
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    Default

    great work. cool heavy metal stuff.

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    Default Awesome!!!!

    Man this stuffs great!!!

  5. #5
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    Default

    Really impressive!
    Happy ZBrushing! Greetings, Dominiek D.R.



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    Default

    what to say, except it is great! hope to see more soon.

  7. #7

    Default

    Great, i love your art, thanks for posting !

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    Default

    Loots of great stuff. Thanks for posting.

  9. #9
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    Default

    Hi Steve. First off, sorry for your loss (your little brother TRUELY is in a better place now and I know, with you everyday).

    Visited your site... AMAZING!! I always love to check a CG artists TRADITIONAL work to see how good of an artist he/she truely is. Steve, you are most certainly an ARTIST through and through. Loved your 'stippling'.

    As for your CG work, out of this world detail-

    Your Heavy Metal sculpt took me back to my youth. What wonderful years those were (I actually own many of the original issues). It's the magazine that turned me on to many of our 'art' heros i.e. Corben etc. As for the sculpt, superberb my friend, SUPERBERB.

    If you don't mind, would love to stay in touch with ya? I like to stay in touch with fellow artists, especially amazing talent such as yourself.

    I will keep an eye on ya... love the depth of your work (I see your soul in every piece). Best, Dragon.

  10. #10
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    Thank's all for your great comment!!

    S
    -----------------------------------------
    Steve Jubinville
    Senior Character Artist

  11. #11

    Default

    This is a 360 of my Medusa.

    The model is start to the printing process! So happy

    1.jpg
    2.jpg
    3.jpg

    Screen Grab from Zbrush

    07132011_HVmedusa_FinalDetails2b.jpg 07142011_HVmedusa_FinalDetails4a.jpg
    -----------------------------------------
    Steve Jubinville
    Senior Character Artist

  12. #12
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    Default

    Nice work Steve!

  13. #13
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    Great stuffs as usual!
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  14. #14

    Default

    I love the gratuitous T&A shots.

  15. #15
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    Congrats Steve. It must be amazing to see your work on buildings !

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