1. #1
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    Default lil'sister's dump (slight nudity)

    I guess it's my turn to do a sketchbook,


    I will start with this concept sculpted (4 hours) and textured (2 hours) 100% in Zbrush from a cube.
    I then use a mid-res arround 100 000 polys with a normal map, rendered in 3ds max 9 with mental ray.


    snake_dude_colors.jpg

    snake_dude_steps.jpg

    I've also made a timelapse movie


    I combined 2 displacements 1 cavity map (made in zbrush) and an ambiant occlusion map (Xnormal) to create a detailed base for my diffuse (I will then combine my polypainted texture with it)

    snake_dude_texture_steps.gif


    snake_dude_diffuse.jpg
    snake_dude_shaded4.jpg
    snake_dude_shaded3.jpg
    snake_man.jpg
    snake_dude_shaded.jpg

  2. #2
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    Default

    really cool - cool lookin character

  3. #3
    Senior Member User Gallery
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    Jun 2007
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    Default

    Are you kiddin' you've been keeping a sketchbook since your birth
    Very cool post man .
    Like the form and presence very much.
    Good zbrush exploit lesson in texturing base.
    Keep posting....I'll be watching

  4. #4
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    Default

    allways like your stuff. wonderful

  5. #5
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    Default

    cool monster head!

  6. #6
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    Smile

    Thank you so much for starting up a sketchbook: now I can be certain I won't miss a single post! The snake dude looks great, thanks for posting the video .

  7. #7
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    Default

    4 hours oh wow... this is what I´m dreaming of

    Awesome model and I love those colours.
    And really cool that you´ve textured it with Zbrush
    Kind regards

  8. #8
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    Default

    like I've said already - love the eyes, very original design

  9. #9
    skulll_monster
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    Default

    nice character ! cool eyes !

  10. #10
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    Default

    Just too cool man.

  11. #11
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    Default

    Thanks a lot guys!!!


    I just finished a little Throne design.
    It was done in 2 hours.
    I made a simple basemesh in 3dsmax 9 then it's all sculpted in zbrush, there is no textures only matcap materials. this is a real time screenshot in zbrush. there is 1.064 million polys

    you can find a timelapse movie there

    the matcaps used are GW_worngold and a modified RS_Silicon

    throne_design.jpg


  12. #12

    Default

    VERY cool work!!!
    best regards, Selwy

  13. #13
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    Default

    look great david
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
    Assassin's Creed 2

  14. #14
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    Default

    Always cool to see stuff other than characters done in ZB, but your character are awesome too!
    Blogfolio: gcallahan.com


  15. #15
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    Default

    Wow...that alien head you have is super super cool....Amazing quality and very beautifully designed.

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