1. #31
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    stefanobernardi: Thanks mate. Yea I thought about having an omniblade, but decided against it.
    Dman3d: Thanks
    adio38: Cheers. For the scare I used Dam standard, Standard and Move for blockin it out and then used the clay brush around the edges to get that "smooth" look that some scars have.
    lildragon: Thanks buddy
    mikeusz: Thankyou
    GX@W: no worries
    Derek Drenzo: Cheers
    giacoppo: Thanks

    I've finally finished him. Here's the final images that I submitted. I'll probably post some larger images of him later.
    Thanks everyone







    Last edited by afisher; 10-02-11 at 06:17 PM.

  2. #32
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    Nice!
    "We are living on this planet as if we had another one to go to." - unknown


  3. #33
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    Nice work, I really like it!

  4. #34
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    Awesome stuff. The cybernetic eyes are a nice touch. The pose makes him looks as if the grappling gun is part of his arm though.

  5. #35
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    Absolute superb end result
    Portfolio

    Current Showreel

    My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)

    2011 University graduate looking for employment

    Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.

  6. #36
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    a whole lot of batman art here, there, everywhere, and this is one of the best, congrat's

  7. #37
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    Thanks everyone

    Ducard: thanks.. hmm yea it does a bit.

    I created a quick turntable vid and a larger turnaround image of him I thought I'd post. Hope you like



    Last edited by afisher; 10-19-11 at 11:07 PM.

  8. #38
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    This is really nice. Looking at it, its hard to think its so low poly. The details are very clean.

    I would be very helpful to see a tutorial on your method of projecting normal maps from high res zbrush model to a low res model and any tips on the topology used to achieve clean normal maps.
    Last edited by soulty666; 10-06-11 at 06:38 AM.
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  9. #39
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    Default wow

    Top row work for sure man! What size maps did you use for this? Did you use detail normals for stuff like the cloth pattern etc?

  10. #40
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    soulty666: Thanks mate. I didn't do anything special for the baking. I basically break up the low poly into parts and bake them separately using Xnormal. For example the lower leg armour was baked separately to the main body. This way I can concentrate on getting the best bake for each part.
    wayniac: Cheers mate. I used 2048 maps and nDo 2 for creating the fabric and extra details in the normal maps.

    I sculpted this guy last night for fun-

    afisher.com.au - Available for Freelance
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  11. #41
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    Sweet. So how are you diggin' that NDO2?? I had tried an early version of the first NDO but it was buggy and a bit wonky workflow wise. As for the maps for Bats, what all were you able to mirror to save on texture space wise? I'm guessing the entire character was mirrored aside from the thigh straps, cape and belt/accessories.

    However, looking at the chest i can see asymmetrical scratches and such. Again, great work! Look forward to seeing more of your inspiring work in the future.

  12. #42
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    Brilliant work man! Awesome latest.The creature design are looking amazing

  13. #43
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    Wicked character! love the batman!

  14. #44
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    Love your batman and that creature is pretty nice too. I thas a Distric 9 feel to it. Im currently trying to do my first creature design as well and know how difficult it is to come up with something! Good luck and hope to see more work!

  15. #45
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    Sweet creature man. And wow, that Batman is AMAZING! I tought it was highpoly at first, can't believe it looks so great with only 14k triangles!
    Good job!

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