1. #16
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    Holy smokes, you made a skeleton-wow. I think something like that would drive me nuts! Keep going, keep going.

  2. #17
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    Thx, but I didnt make the whole thing, only the hand and legs, the chest and the head are just a generic human skeleton.
    Anyway another update, got all the layers done, now texturing and a render, i really hope it wont look then as bad as now ;D
    4.jpg

  3. #18
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    Oh and somthing i found on my hdd i made few months ago. Its a hero from the game Hon i use to play sometimes, Slither. Might as well upload it.
    Based mostly on a redesign made by one of the players, Lhune. Hers her da site, some great works there.
    http://dragoness77.deviantart.com/ar...F5350552&qo=29
    wip10.jpg
    wip11.jpg
    slither.jpg
    slither-heroes-of-newerth.jpg

  4. #19
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    I think you might have overdone it with the bumpyness, the concept is much smoother, and that gives its a serpentine feel to it. Snakes aren't bumpy, their plates lock flat. they are smooth.
    Lead Character Artist
    Firaxis Games
    -artstation

  5. #20
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    Hey dude,
    I'm digging your snakeman quite a bit, but I have to agree with the previous commenter: the scales are too bumpy. They are more lizard or armadillo like bumpy hide, wheareas your charachter is more sepentine, so smooth, flat scales are more in line.

    But your work (on all the stuff you've posted) is top-notch

  6. #21
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    Thx guys, and you might be right, the original sculpt was much smoother, but i took the detail layer and multiplied it 2x ;] And the bumpy materiual makes it look even stronger ;D
    Heres how i sculpted him oryginally.
    wip7.jpg

  7. #22
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    oh okay, but towards the tail could use some smoothing, still though, really nice
    Lead Character Artist
    Firaxis Games
    -artstation

  8. #23
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    Quote Originally Posted by Framedworld
    oh okay, but towards the tail could use some smoothing, still though, really nice
    I agree with Framedworld.

    On the skeleton, no prob. I still like how your incorporating it!

  9. #24
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    The tail ? I actually think it would use some additional detail, overall ignoring the tillable alpha i made for the skin details his body seems pretty simple to me ;f Anyway i will call it finished, if i would try to fix it now i would remade half of the thing, i will try another unused concept for him ;D Ebulus_2.jpg

  10. #25
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    started the attempt at the second design, and i already runned out of polies O_o I really need a faster pc. Will wrap him up tomorrow.
    Dont know about the tail, i feel long one will make him look a bit slower and weaker, but i may still add a longer one ;d
    s2.jpg
    Last edited by slocik; 07-25-11 at 02:57 PM.

  11. #26
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    NICE!! Really dig the design!
    https://www.artstation.com/maximusin3d

    "There is no tomorrow!"
    -Apollo Creed

  12. #27

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    Now that is bada$$!

  13. #28
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    thanks guys, but its not really my design, its one fomr HON ;]

    Also started something new, couldnt stop myself, inspired by amazing art of deviants art SoupAndButter.
    http://soupandbutter.deviantart.com/...et=48#/d23bbdz
    I have never struggled so bad to get the base mesh and initail forms rigt, it wnet over like 10 versions in 3 h, untill i was happy with this one ;D

    And i changed thsi thread name into scetchbook, im slapping here too much stuff already ;D
    2.jpg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  14. #29
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    Default great sculpt

    great sculpt on the detailed surface and volumes, i'd just watch how inflated your design becomes as you sculpt, constantly look at the big picture don't get lost in the details cause the first thing people see is the silhouete and whether its recognizable to reference found to day


    teddy007kong
    my thread teddy007kong-sketchbook

  15. #30
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    Great sculpts

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