1. #61
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    @nicksc This is looking very good. The hair and body. Is there a tutorial about making that copper oxidized look you have created? Would like to recreated or try, but don't know where to start.

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    Finally finish my sleeping lion sculpt. Finished it in Zbrush.



    I'm not happy with the main got to redo it. It's not good enough.
    Last edited by nicksc; 02-02-12 at 06:21 PM.

  3. #63
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    It's a beautiful piece.
    Did you sculpted the lion from that base?

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    Sculpted it from a Sculptris sphere.

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    Here's how I did it. Starting with a Sculpturis sphere, I created the base using the scale, grab and flatten brush. Then went from there.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by nicksc; 01-30-12 at 08:00 AM.

  6. #66
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    Quote Originally Posted by Adamx View Post
    @nicksc This is looking very good. The hair and body. Is there a tutorial about making that copper oxidized look you have created? Would like to recreated or try, but don't know where to start.
    Adamx, I did the cooper finish in zbrush, very easy in zbrush

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    Quote Originally Posted by nicksc View Post
    Adamx, I did the cooper finish in zbrush, very easy in zbrush
    could you share a little more on the process. Does it involve PS?
    Thanks.

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    I'll answer this. Obviously, it does not involve Ps.
    Wonderful and I may say, cute lion sir!

  9. #69
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    I'm not sure what PS is?

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    PhotoShop

  11. #71
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    Thanks Serek, no it was not done in PS
    Last edited by nicksc; 01-29-12 at 05:48 PM.

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    Here is another sample of this rendering style. Creating this texture was as easy as selecting an appropriate material and pressing the bpr render button in Zbrush.

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by nicksc; 01-31-12 at 09:48 AM.

  13. #73
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    Oh it looks great! Serious sculpting!

    MAtcaps in zb is a fast solution for previewing. Never renders well though. It reacts badly with casted shadows.
    Subdivide at >2M first.
    New zb4r2b has a great great way to create cavity and AO masks. Mask the cavity area, fill with color, invert the mask paint again etc etc. Paint using textures too. Then, use a default zb shader and play with reflections.

    Or, create a low poly version, make UVs (UV master), subdivide at 2-4M / reproject and do the same painting job. Now you can bake and export to a more decent render engine.

    Sculpture loves these global illumination render engines.
    Last edited by michalis; 01-30-12 at 02:11 AM.

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    Quote Originally Posted by michalis View Post
    I'll answer this. Obviously, it does not involve Ps.
    Wonderful and I may say, cute lion sir!
    Why "obviously" ? There actually is a technique to do it using PS. After sculpting, two images are rendered with identical pose.One with new copper other with oxidized color. Next you use layers in PS to achieve the desired look erasing some of the top layer where you want the oxidation to show. However, I don't like doing it this way, because you are just treating the image, and not the sculpture. And yes, the lion is cute.
    Cheers.

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    Adamx, if you have Zbrush it will be easy for you to create this affect. I appreciate you explaining how it can be done in PS, I will try it just to learn something new. It seems that michalis has alot of experience with Zbrush, so that's why it would be obvious to him. However I think your question "
    could you share a little more on the process. Does it involve PS?" is a great one. I struggled trying to create this affect until I got zbrush. Technically I am very weak, However if you have zbrush I will help you achieve this affect the best I can. One thing you may want to do is go to the pixologic web sight under the download center and check out the Mattcap library. That's where I found what I needed to create the latest images you see on this thread, Except for my sleeping lion, I made that with the lightcap tool. Hope I've been helpful. Good luck.

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