Hi guys,
it’s been quite some time i’ve been following everyone’s work throughout all the various topics. There’s really some impressive new works each time I come back here.
Welcome to the community! And interesting start, one thing I would say right off the bat: try not to focus on making finished models. Keep it rough. Also you seem to rely on simple cutting into your pieces which tells me that your dividing far to early. Really work those lower levels and make an interesting silhouette. It’ll keep your pieces dynamic and fresh
You have many cool character ideas. Very original!
Jack
thanks for the cc guys, yea i do have the tendency to focus on one section instead of whole form… gonna need to work on that!!
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Another sketch i did last night…think i might work on this one a bit more…here are some of the progress.
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Another sketch i did last night, about an hour of sculpting…requested of giraffe topic from my wife
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Another night of quick sculpting…about 40mins roughly. Gonna post the sped up video later of the day
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<table class=“fieldset” border=“0” cellpadding=“0” cellspacing=“1” width=“100%”><tbody><tr><td>Another quick sketch i did last night. Playing around hardsurface this time about 2 hours of sculpt follow with a bit a photoshop retouch. I was only able to save 30 mins of sculpt which is sped up to 5 mins…cc r welcome as always
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<table class=“fieldset” border=“0” cellpadding=“0” cellspacing=“1” width=“100%”><tbody><tr><td>Another sketch…been working on it for 2 night in a row…about 2-3 hours of sculpt
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It’s been awhile since last time I worked the sketch or Zbrush Have been quite busy on a lot of stuff, majority on the Starcraft 2 …
Anyhow I was able to get some time to watch the hardsurface zbrush modeling technique from EAT3D Hardsurface Technigues with Mike Jensen. Not sure if anyone is familiar with this model from the tutorial. It have been on thetop row in zbruch central!! So I was pretty inspired with his work and try to use his technique and workflow into mine…
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Work in progress with this guy…playing around with some mixutre of organic and hard-surface CC are welcome as always
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Some of works i did this passed year or so from zbrushworkshop
Some insect designs concepts
Creature design from beginning to finish comp
Quadrocarrier, I called him…a fast running creature mainly for carry heavy items across dessert, well this one is running loose
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Quadrocarrier AO Turntable low from Jack Lai on Vimeo.
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Quadrocarrier Color Turntable from Jack Lai on Vimeo.
Love this. Really love this.
It was a long process to get to this stage T_T hope you like it…comment and feedback are welcome as always;)