1. #1
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    Default Getting to know Sculptris (& 3D modeling in general)

    Hi Everyone ^_^

    This is my first time posting on these forums, so hi!
    (This is also my first time ever sculpting anything in 3D so be gentle )

    I wanted to ask for help with my new sculpty, because I can't figure out something....
    Below is a pic of my model (trying to create an Asura from Guild Wars 2 for practice). How do I make her body?
    If I use the drag tool, then the build up clay tool, it will have these weird artifacts, as if it turns inside out or something. O_o

    I read that it's best to create a body + head from the same sphere.

    Thanks for the help in advance! ^_^

    asuratest2.jpg
    Last edited by Livia Zita; 07-10-11 at 09:23 AM. Reason: image upload

  2. #2

    Default

    Use draw or inflate brushes to add more mass that you can then manipulate into a body. It's O.K. to combine spheres if you want, the only con is that there will be a little crease where the spheres meet. It's best to experiment and see what works for you.

  3. #3
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    Use the Grab Tool but be gentle. Extreme use - quick harsh pulls - usually generates those artifacts that can be fixed with Smooth and the Reduce Brush. Remember: within Sculptris, Grab Tool is your best friend

    A tip: it's better to draw the main shapes of the whole model - albeit vaguely - before adding any detail.

  4. #4
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    Thanks for the advice!

    I think I was pulling and pushing too fast So fast in fact that not even the smooth tool could fix those weird artifacts once they showed up! O_O
    I'll try and post here what I'll manage to do with this Asura figure eventually Unfortunately I won't have the time today though.

    One more question, how can I model something like pants/jacket or armor and such so that it looks like it's on the character?

    Thanks again for the help! ^_^

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    There are some ways to create clothes, armor plating, etc...

    a) manually, mold the pieces yourself watching the thickness and distance with the base model. Fun and easy but it may not give the most pleasant results.

    b) use Meshmixer (a free app), extract the zone you want, import it back to Sculptris and scale.

    c) use Blender (free), Maya ($), 3DS Max ($) or any other 3d design software, make a retopology over the desired zone, add some modifiers (extrude, symmetry, etc.) and export back to Sculptris.

    d) use ZBrush and its amazing extract utilities. Nope, ZBrush is not free.
    Last edited by Serek; 07-11-11 at 07:19 AM.

  6. #6
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    On the topic of getting basic shapes first, and the grab brush, I thought I would share this vid I made a while back.
    Grab brush head sculpting

    Just wanted to add a warning, the video is real-time, no time lapsing and is about 43 mins long. So you may want to let it load and then scrub through it. GrabHead.jpg
    Here's the final head to show the amount of detail that can be achieved in less than 1 hour.
    Last edited by wasa; 07-11-11 at 09:27 AM.

  7. #7
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    Thank you guys for the tips!

    I can't wait to have some time to figure it out and play with it

    So if I import my model into ZBrush, do the awesome extract thing, can I then import it back into Sculptris for further molding and such?

    Also... can I punch holes into my figures? Let's say I wanted to make holes into the ears of my creature... can I do that?

    Thanks! You guys are a huge help!

  8. #8
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    I finished the little guy
    I didn't do many details, because I want to be able to modify it later and I didn't see the need to detail it then destroy the details

    Can someone please tell me how I can punch holes into my model?
    How would I go about making a belt with holes? Or holes for earrings? Tears in fabric?

    Thanks! ^_^ asura full body front.jpg asura full body back.jpg

  9. #9
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    Default there are three ways.....

    Sculptris is not designed with holes in mind. However, you can trick it like this .... holes.jpg ..... or You can get Meshmixer and do it Like This Or you can get Wings3d and just make it and import it .....

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    Have a look on this tutorial about holes in sculptris.

    http://www.zbrushcentral.com/showpos...3&postcount=30
    Last edited by michalis; 07-16-11 at 02:58 AM.

  11. #11
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    Thank you for the replies, I will read the tut and figure it out ^_^

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    For Holes, Export the obj to meshmixer6, use the bridge.

    MeshMixer Bridge.gif
    Last edited by holyenigma74; 07-16-11 at 12:03 PM.

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