1. #1

    Default vBee Sketchbook

    Hi, guys , I wanted to open a sketchbook thread for a long time, so here it is

    Below are some recent zbrush explorations.

    Cheers!

    Some studies:
    ZBC1.jpg
    HeadPlanesStudy.jpg
    SkeletonStudy.jpg

    A speed sculpt of a monster head:
    MonsterHead.jpg

    Some hard surface speed sculpts:
    SpeedHelmet01_zbc.jpg
    SpeedHelmet02_zbc.jpg

    This one is for a game called "Earthrise"
    LightArmourZbrush.jpg
    ----VertexBee----
    vertexbee blog / RTTassist / getmyUI

  2. #2
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    Thumbs up

    Very cool stuff, I love your style!
    Forever searching for new things to learn....There is always a bigger fish....

    JTurner3D.com

  3. #3

    Default

    Crazy style man!!

  4. #4
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    Default

    First of all, let it be known that your work is waaay beyond anything I could hope to do. However, ...

    IMHO: In the character from "Earthwise", from a side view his thighs seem much too vertical. They should bulge out a little more to the front, and then sweep back before connecting to the knee. The curve of the lower leg actually looks right, though; its position under the butt (along the figure's center-line) seems dead-on. You mainly need to capture the subtle "S" curve in the leg as a whole. At least that's my story and I'm sticking to it.

    Technically, Great Job!

  5. #5

    Default

    @TheTurner, @EiGHT - 10x guys, I'm very happy you like them

    @kevphil - 10x dude, I really appreciate the critics. I know what are talking about and I'm sure the character will benefit from a bit of tweaking. Actually I'm planning to render this guy soon, I'll see what I can do to make the legs look better

    Here is another character armor...this is actually an in-game model but I used zbrush when dealing with the high-poly. Again, it is for earthrise:

    EpicArmour_medium.jpg

    Cheers!
    ----VertexBee----
    vertexbee blog / RTTassist / getmyUI

  6. #6
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    I like the all ,nice job.
    Are u using poli groups ang group loops ?

  7. #7
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    Thumbs up

    very nice hardsurface stuff!

  8. #8
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    Default

    Really great torso on the earthrise sculpt. Your head constructed out of planes has inspired me to try the same as an exercise.

  9. #9

    Default

    Quote Originally Posted by marrakech
    I like the all ,nice job.
    Are u using poli groups ang group loops ?
    10x ! For the earthrise sculpt the workflow is a bit oldschool - I've prepared the basemeshes in 3dsmax (they are vary simple but use a lot of edge creasing and vertex weights so I can make the shapes and planes readable and more controlled) and then detailed them in Zbrush with projection master, regular sculpting and the "Project All" button.

    The next character I'm about to post soon is done entirely in Zbrush with extensive use of the poly groups and group loops features.

    Quote Originally Posted by Nichollya
    Really great torso on the earthrise sculpt. Your head constructed out of planes has inspired me to try the same as an exercise.
    Glad you like it, 10x ! The original is created by John Asaro, I've posted a link to it on the first post. It is really well designed sculpture to learn from.
    ----VertexBee----
    vertexbee blog / RTTassist / getmyUI

  10. #10

    Default

    Here is an anoher character armour done entirely in zbrush. Again, it's for Earthrise:

    T4F_Render2.jpg
    ----VertexBee----
    vertexbee blog / RTTassist / getmyUI

  11. #11

    Default Anatomy study

    Anatomy study
    I was in the Scott Eaton's course for anatomy, what to say, by far the best learning materials on this subject! I recommend it to everyone ,it worth's every penny

    About the image below, it is just a quick sculpt to revise what I've learned from the course.

    Pose01_web.jpg
    ----VertexBee----
    vertexbee blog / RTTassist / getmyUI

  12. #12
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    Default

    can you provide other views of your anatomy study, looks awesome though
    Portfolio

    Current Showreel

    My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)

    2011 University graduate looking for employment

    Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.

  13. #13

  14. #14
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    Your stuff is amazing, I especially love the earthrise character.
    Last edited by Fenrir406; 08-30-11 at 04:33 PM.

  15. #15
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    looking good martin

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