As I thought that maybe some guys are there that are interested to know about rendering with this powerful engine so decided to just start a thread with some simple hints about Sculptris+Blender+Cycles workflow.
I'm not a Cycles Guru , so let's hope that some pro artists like Piz that is a master in texturing as in modeling and lighting, join us in this thread and let us to learn more .
at last thank you Master Brecht !
and at second last , this thread is dedicated to dear dreamz for all he has done for organizing those good days contests ...
Ok ... Let's do it :
1.Download the suitable Build of Cycles from GraphicAll .
-you can find your suitable Build by using the filters on the right side of the first page :
by choosing any button in each row you just multi filter all Builds that are uploaded to site. eg. choosing windows --> 32 bit --> ...
-Cycles Builds at this time are not installing versions; they are zip file. So you can keep your installed version of Blender and just have experiments with several builds of Cycles that are there without need to install anything.
2.Unzip the downloaded file anywhere in your hard drive. There Will be a folder with the name of that particular Build of Cycles. In this folder you can find a Blender.exe file. just run it.
3.Now you have a blender window with a layout like this
4.Change your Blender Render Engine to Cycles (See above Picture)
5.Change the display mode to "Rendered", and you have a live render in the viewport ( you have to be in 3DView Mode )
6.you can add a Primitive mesh like a plane to the scene and instantly ir begins to render in the viewport
7.You can change the default material (See the picture)
8.Choose A material type ( Diffuse, Glossy, Glass, Emission , ...)
9.Change the default properties of the material and see the changes live at the viewport