Here is entry to Dom War V.
Original Thread: http://www.gameartisans.org/forums/s...ad.php?t=20068
The hi poly modelling required a mix of ZBrush and 3D Max for the sculpting and hard surface respectively. Brushes were created for the fur on the skin as well as some of the decals on the armor and cloth.
Im currently going through ZBrush to learn some new techniques so I can base my entire Hi Poly workflow within a single program.