Subdividing without smoothing?
I'm very new to Sculptris and I'm having trouble working out how to subdivide an object without it smoothing the edges. For example, I've imported an .OBJ cube from Max and want to increase the amount of polys on the surface without turning it into a blobby shape. Is it possible to change the way Sculptris subdivides objects in a similar to the way you can in ZBrush?
In the options menu Uncheck
"Smooth Subdivide"(turn off to preserve Corners)
I was trying to find a way of bringing up a menu for the subdivide tool that I over looked that