1. #1
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    Post Screen configuration

    Hello,

    Now I have nicely configurated my Zbrush screen after auricks model and I'm wondering if it is possible to add all the Texturemaster features. It disturbs me to have to call it every time I open Zbrush.

    I have tried to move the Texturemaster thingies the same way as it is possible for the other features, but they come not out right.

    Any idea?
    Guitta

  2. #2
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    Smile

    At this time you can't move a script out of its window, perhaps a later version will allow you to program your own interface items. Until then, try replacing the Default script in your ZScript folder with TM, so TM will load automaticaly.

  3. #3
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    Gebe,

    You can copy this code:



    and open your defaultZscript.txt file and copy the above code to the first line of your script above everything else. Then make sure that all the texturemaster files are on the same level of directory as the script default script file.

    When you open ZBrush the texturemaster script should be in the script window at the bottom. If it doesn't work it's probably because the Texturemaster stuff is not all together in the right spot, it is important that all the pieces are at the same level as the defaultscript.txt and not in another folder.

    In fact you can just make a new file that contains ONLY the code above and name it DefaultZScript.txt Then Add a character to the real default script and ZBrush will load texturemaster only with nothing else.

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    Post

    Thanks thelonious for the idea, I have tried it, but all I get is this. Did I something wrong? I have transferred all the files from the "TextureMaster" folder into the Zscriptfolder where the DefaultZscript.txt is.

    Thanks for having a look

  5. #5
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    Actually, you did nothing wrong, guitta. You were given faulty information. heh heh. I think thelonius has done a little too much HTML lately...

    Change the brackets from < and > to [ and ]. It should then work fine.

    Questions about using ZBrush? Check out these valuable resources:

    ZBrush Tutorial Movies: Link
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    ZBC FAQ: http://www.zbrushcentral.com/faq.php
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    http://www.zbrushcentral.com/search....st&forumchoice

  6. #6
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    here http://www.pixolator.com/zbc-bin/ult...c&f=1&t=002344

    pix been doing to much html all so LOL

    < zscriptinsert,"TextureMasterRevE.txt"> [pd]

  7. #7
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    Post

    Damn I made a mistake on the code.

    Here is the correct code, this will work. I left out a z

    btw the angle brackets are correct. Just follow all the previous instructions with this new code.



    [edit] I see EZ has put the correct code in.

  8. #8
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    LOL hey go to the link i posted because the code i posted is spaced because it wont show in the forum go copy pix to make sure

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    Your code was fine EZ. the spaces don't matter.

  10. #10
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    here is another way but do NOT use any of the code above when trying this.....


    This is the code you put at the very end off all zscript code in the DefaultZScript.txt
    hit the number 1 on your keyboard and the (texture master) will load make sure .psd and txt are dumped in the zscript folder if there all ready in a differnt folder take both out and dump the .psd and txt in the ZScripts folder.
    the code below is what you put at the very end of all code in the default zscript
    [PenMove,-50,50]
    [IButton,"1","Made by EZ",[FileNameSetNext,"TextureMasterRevE.txt"][IPress,7427],,,'1']


    then put this code at the end of all code in the (TextureMasterRevE.txt) to switch back and forth.

    [PenMove,-350,-350]
    [IButton,"1","Made by EZ",[FileNameSetNext,"DefaultZScript.txt"][IPress,7427],,,'1']

    hit number ( 1 ) on your keyboard it will take you to (Texture Master) hit the number 1 again it will take you back to DefaultZScript

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