Hi¡ I present you my latest work. Its a serie of portraits.
I have used maya for the base models, Bodypaint/photoshop for the textures and Zbrush for hi-resolution mesh and normal map generation. Render in maya/mental ray.
Maya base geometry:
Zbrush hi-resolution geometry:
More images on my webpage:
http://www.davidmoratilla.com/CloseUpPortaits.html