1. #31
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    Thanks a lot Sankar82! I'll look into those. I know Maya is a great tool, but it's just so intimidating sometimes. Especially for someone who is just interested in the illustration aspect of 3D.

  2. #32
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    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by industripop; 02-08-12 at 10:03 PM.

  3. #33
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    Looks really good man. Face color looks differ from body lol

  4. #34
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    Great work on the hulk, solid anatomy going on!
    cheers and ahve fun,
    Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  5. #35
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    Just learned how to rig with ZSpheres. So fun! Big green is going to be squaring off against a certain friendly neighborhood hero.

  6. #36
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    this is really good! i think the hulk is an amazing character to start sketching and learning anatomy, i keep him as a bench mark, had sculpted him twice and the next time it will be better this hulk here is amazing would love to have a 'all hulk contest'

  7. #37
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    Really like the design you have, but I feel like his legs should be bigger

  8. #38
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    Wonderful pose, maye you could show the zsphere rig screenshot
    Can't wait seeing this Hulk done made!
    Happy sculpting
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  9. #39
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    Thanks guys! ZSphere rig shot below. I just followed the tutorial on YouTube here: http://www.youtube.com/watch?v=cmury...eature=related
    That made it very easy! However, the only issue I'm having is, now that he's posed, I can't seem to transfer it to the high res mesh. It's not a huge deal, but I wanted to have the teeth and eyeballs as separate subtools not everything combined as one piece as it is now.


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