1. #1

    Default The Witcher 2 Assassins of Kings characters

    Hey guys. This is my first post on this forum.
    Here are some concepts of characters from the game. All done in zbrush.
    Thank you. Bartek

    King Foltest
    King_foltest.jpg

    Vernon Roche
    vernon_roche.jpg

    Triss Merigold
    Triss.jpg

    Yarpen Zigrin
    yarpen.jpg

    Filippa Eilhart
    Philippa_Eilhart.jpg

    Aryan La Valette
    Arjan_la_valette.jpg

    The Kings Slayer
    assassin_richon.jpg

    Bernard Loredo
    bernard_loredo.jpg

    Loredo's mother
    Loredos_mother.jpg

    Detmold
    detmold.jpg

    Iorweth
    Iorweth.jpg

    Dead King
    king_Demawend.jpg

    Dwarfs
    dwarfs.jpg
    dwarfs2.jpg

    Commoners
    girls.jpg
    grandmothers-1.jpg
    guy.jpg
    man.jpg

    Thank you for watching

  2. #2
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    Thank you for sharing, they are amazing

  3. #3
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    Yep, awesome. So realistic.

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    Yeah ! Amazing sculpts ! What matcap are you using ?
    Last edited by skullmonkey; 06-22-11 at 01:49 PM.

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    Thanks for sharing. The game is awesome.
    It's probably the best looking game I've played this year.
    I was wondering how those super detailed stitches on some of the main characters' cloths were made while playing the game. Looks like they were all separate subtools?
    Can you tell us how many polygons and subtools were used for each of the characters?
    Last edited by shulinchung; 06-22-11 at 01:50 PM.

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    Awesome stuff! Cant wait to play the game.

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    welcome to zbc!

    you have done some amazing work here. i bet this will soon be "top row'ed"..
    looking forward for more from you.

    -r
    rasmus warming
    sketchbook
    my blog

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    Fantastic!!!

  9. #9

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    Amazing work Bartek, top row stuff indeed!

  10. #10

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    Thank you very much for a warm welcome. That was a great fun to do all these characters.
    shulinchung - I can't give you an answer about how many polygons and subtools were used for each character because I'm not a regular character artist and I don't remember. On this project, I was working as a lead concept artist and these sculptures were treated rather as concepts. When I've finished the head, guys from the character team did the magic tricks and threw it into the game. So my knowledge about the technician part is very basic. I ask Pawel Mielniczuk - lead of the character team and I will give you an answer about the polygons
    and yes, those super detailed stitches were made as separate subtools.
    skullmonkey - I'm not sure, really. There is one with plastic reflections, nothing special.
    Thank you all.

  11. #11
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    some solid sculpts,like your works
    --------------------------------------

    Mohammad Modarres

    Available for Freelance/Full time job.

    Website

    Blog

    ZBcentral sketchbook




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    Great Game Great characters..do you have and the body's of the characters?
    Daranga Mihai
    Lead Character Artist Ubisoft
    Bucharest

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    some realy beautiful peices in here dude..

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    Excellent sculpting
    Dustin
    .:|Sketch Book |:.
    .:|CGHub (2D and 3D)|:.



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    Great variations of people

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