Wow man these are pretty sick and you started with a ball!!! Hellz YEAH!
Viva El Presidente!
Nice Sculpts, professional work.
Nice tests !
Did you use ZB for posing the last sculpt ?
I really reserved to look into your sculptris thread for a special moment.
Special art deserve special moments - just to make it even wonderful.
Thanks a lot.
My favourite sculptris thread already. Humor & finest art.
This little, let me say "the fountain head" with this tree.
Is the cage done with the symmetry trick, or a base mesh born in a different program?
Knacki, it could be done more easy with the symmetry trick but I made the cage with C4D after the head was sculpted. Deleted some polygons and used the bridgetool to close it. After it I sculpted the tree. This is the fun with Sculptris, just start something and let it happen.
I really hope they make a tool to carve holes & melt shapes together in the next release.
We know its possible since MeshMixer does it, so.. lets see if they do it..
Originally Posted by Bas Mazur
All they need to do is add a "bridge" button and use a mask for the selection tool.
(or they could even add a little selection tool right next to the bridge button that works similar to the Mask, doing so would even allow for the deletion of triangles)
would also be nice to see a square select tool and lasso select tool.
these could be very helpful in adding hard surfacing details in later.
Cut & Clone <--watch that!! Sculptris needs that
Copy another good one.
Last edited by holyenigma74; 06-23-11 at 01:10 PM.
I should like it more another way MeshMixer does. Just carving until the other end is reached. Press option to fill and close a hole. Just a basic tool.
Saving groups should be nice too, just to mask and hide parts.
Amazing.. those works are just incredible raw talent..