Pilou, rattus, Sav, thank you
Another cycles test, an artifact Sc doodle.
Trying to emulate zbrush shaders somehow. So, imported to zbrush, used decimator and UV master (after dividing to groups), baked cavity mask and added a seamless texture map (some edits here and there). Inverted-negative the cavity mask in Ps, colorized it (ochre) and mixed it with color map in cycles nodes editor.
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No PP except vignette. Cycles render
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