Sculptris Alpha 6 is now here, bringing a polished code, greatly improved compatibility -- and support for Mac OS X!
Sculptris remains one of the most fun, natural-feeling and easy to use 3D modeling and painting programs anywhere. Working with it feels like sculpting real-world clay. You don't need to worry about polygon structure, edge flows, or even polygon counts. Simply add volume where you need it and sculpt details where you want them. Sculptris automatically divides the mesh as you sculpt and only where needed for the details that you are sculpting. Wherever possible, its sculpting tools mimic real-world sculpting, making the software incredibly intuitive.
Sculptris is also great for texture painting, assigning UV's automatically (although you can also use your own) and then allowing you to paint on the texture map in 3D and in real-time.
Sculptris Alpha 6 introduces some significant enhancements:
If you were unable to run Sculptris on your computer in the past, we encourage you to try the new release -- there's a good chance you'll now be able to.
- An option for ZBrush-style navigation. No need to learn all new hotkeys and navigation commands in order to work with both programs.
- GoZ. Send your models back and forth between ZBrush and Sculptris with a single button click.
- Mac Support. Sculptris is no longer only for PC users!
Everyone who's already been using Sculptris should update to the Alpha 6 release. For those of you who haven't tried it yet or are new to the world of digital sculpting, Sculptris is the ideal ground on which to get started, there's never been a better time to get your feet wet. After all, it's FREE!
Try it out, play with it, have fun, make some great artwork and share it with us in the Sculptris Forum here at ZBrushCentral.
Enjoy the journey!
-The Pixologic Team
Were you a beta tester? It is now safe (and encouraged!) to share your beta Sculptris artwork with the community in the Sculptris Main Forum!
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