1. #121
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    Default Rendering

    wynia_render_settings.jpg

    We are using a very simple BPR render. Each artist may slightly tweak them but here is the basic set up.

    1. The polypainted sculpts are rendered using the skinshade4 material.
    2. The position of the light is moved to create the desired lighting and mood.
    3. The Strength of the shadow is increased in the BPR menu.
    4. The Blur is decreased slightly around 1-3 in the BPR menu.

    Once the image is rendering it is taken into Photoshop to adjust colors, add noise, a vignette, and a border.

    It's simple but effective. Hope this helps!
    Bryan Wynia
    Senior Character Artist: Sony Santa Monica
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    CGTOD Concept Sculpting and Maquettes

  2. #122
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    Default

    Bryan Wynia - Thank you very much for your instruction about render.
    But i want to ask you about martial in Roy Koopa. Very cool material for sculpting. How can i get it?
    Thanks!

  3. #123
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    Default

    Congrats on top-row guys! Thanks for sharing all the awesome stuff.
    Great work everyone!

  4. #124
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    Default

    Decided to do a little more work on this guy...

    Hordak2-2.jpg

    Last edited by Breoniks; 06-22-11 at 05:30 PM.
    Tyler Breon
    Lead Character Artist
    Big Red Button Entertainment

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  5. #125
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    Default

    @nick barre - download the matcap HERE
    James Van Den Bogart
    Sony Santa Monica
    http://jamesvandenbogart.com/
    jjvdb15@gmail.com

  6. #126
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    jjvdb15 - THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU

  7. #127
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    Default

    Cool!!
    My portfolio | My Sketchbook |My Blog

    "The work will teach you how to do it. Just get going, every master was once a novice..."

  8. #128
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    Awesome thread, keep on rocking guys!

    What's coming up next week?

    Oh, and i'll grab that nice material too... thank you!

  9. #129
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    Default

    buzz-Off

    buzzOff.jpg

    James Van Den Bogart
    Sony Santa Monica
    http://jamesvandenbogart.com/
    jjvdb15@gmail.com

  10. #130
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    Default

    Triclops
    Triclops.jpg

    Sadly, the video crashed while exporting.
    Bryan Wynia
    Senior Character Artist: Sony Santa Monica
    Blog
    CGTOD Concept Sculpting and Maquettes

  11. #131
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    Default Clawful

    Might work on this a hair more.

    clawful.jpg







    Last edited by Katonc; 06-23-11 at 03:58 PM.
    Katon Callaway
    Senior Character Artist: Sony Santa Monica
    God Of War 3
    http://katoncallaway.blogspot.com/
    Sony Santa Monica Lunch Crunch
    My CGWorkshop Course

  12. #132
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    Default

    I know the base mesh doesn't make a huge difference, but I was wondering if it's just between you guys or if you grabbed it from somewhere.

  13. #133
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    Default

    TRAPJAW ...only had 40mins today!
    Trapjaw.jpg

    Tyler Breon
    Lead Character Artist
    Big Red Button Entertainment

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  14. #134
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    Default

    Love this thread!

  15. #135
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    whoa killer stuff
    Dustin
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