ola ZBs!
i am trying to do Z-water using the superneato alphaterrainway pixolator taught us here. i am rather content with the alpha i did (using the fiberbrush at defaultsettings except that gravity was set at zero and a little thickness added to cover the canvas once and offsetting z on the alphaselected 3d-plane (material gelshadera) at about 10) but my experiments to get the proper reflections did not lead me where i wanted to go (i want an island to be reflected towards the viewer).
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i have increased the reflectivity in the materials-modifiers, i replaced the texture with a mrgbz-grabbed one, i enabled environment scene, texture at different values of field of view... but i never found the results to be convincing. may this be due to the fact that the plane was a) rotated and b) perspectively distorted via the draw-palette-settings?
any hints welcome!
TIA
juandel![]()


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liquid terrain - help needed re: reflections


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