1. #16

    Default

    Again, thanks for the nice comments - it's great to see that i am doing something people like...

    FrenchyPilou : Thank you for the comment about the ShadowBox objects, but I completely disagree with your comment regarding Depth Of Field.

    I feel that 'shallow' DOF does have a place in this type of subject matter, in this case - technical/mechanical objects. Have a look here :

    http://www.maxwellrender.com/gallery...-design&page=3

    To me, a 'photo-real' render should do what it says on the tin and that is to be as close to it's photographic counterpart as possible i.e. emualting a shot from a camera... Even the human eye uses an organic physical camera paradigm - or, maybe that only works when looking at non machanical objects

    But hey, everything is subjective - and perhaps I did overdo the amount of de-focus...

    Regards

    J
    Last edited by bio-designer; 06-22-11 at 07:32 AM. Reason: grammar correction

  2. #17
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    Default

    I think but I could be wrong that he may have been kidding about that



    GRIN!
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  3. #18
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    It would be awesome if you could share a step-by-step (or video) about how you create these. Your settings and process would really help a lot of people get into ShadowBox!

    Questions about using ZBrush? Check out these valuable resources:

    ZBrush Tutorial Movies: Link
    Download Center: (PDF documentation, models, plugins): Link

    Online Documentation: Link

    ZBC FAQ: http://www.zbrushcentral.com/faq.php
    ZBC Advanced Search:
    http://www.zbrushcentral.com/search....st&forumchoice

  4. #19

    Default

    A couple of new ShadowBox images - this time using unusual alpha styles for a very different result.

    I imagine box-modelling these would be a nightmare...

    thanks for viewing...

    space-needle.jpg

    space-needle-2.jpg

    space-tooth.jpg

  5. #20
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    Default

    Such exciting images, make my soul dance

  6. #21
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    Default

    Compliments!As we all can see the most important hardware is not the pc/mac but how our neurons are connected to each others...

  7. #22

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    Another ShadowBox creation and render - this time at a slightly higher resolution...

    Thanks for viewing

    J

    pulse-generator-dof.jpg

  8. #23
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    Very cool shapes, love the spacetooth!

    - Neil

  9. #24

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    go fun turn around !

  10. #25
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    Thumbs up

    super, very fast technique for complex objects... and nice render also

  11. #26
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    Smile

    Beautiful work...love the shapes, textures, colors, lighting. Just awesome. =O

  12. #27

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    Thanks for all the positive comments again, its much appreciated...

    J

  13. #28
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    Absolutley great shadowbox work!

    I think DOF is fine regardless of the subject matter.

    Where I think it might appear a bit off is the lack of a background that extends and enhances the "sense" of depth. Looking at the image with the blue background it "feels" right as I buy into the possibility that I'm seeing this against the sky.

    The grey backgrounds "feel" more flat and hence the DOF on the foreground element starts to look a bit overdone. Nevertheless, against another background say one with atmospheric perspective and increased blur with distance, it would "feel" right.

    Dave

  14. #29

    Default Some New Additions...

    Another couple of ZBrush renders, well, the same ShadowBox creation, but two different camera angles - this time rendered in R2 using a custom Maxwell Render generated matcap and ZBrush's Wax Preview





    The metal is also a Maxwell Rendered matcap

    No SSS was used...

    Rendered out in passes and composited in Photoshop

    Much larger versions can (2100x1476) can be viewed here :

    http://www.onepixeldeep.btinternet.co.uk/shadowbox-cam1-lge.jpg

    http://www.onepixeldeep.btinternet.co.uk/shadowbox-cam2-lge.jpg

    In the near future, I intend to upload a tutorial on how to create stuff like this, if anyone is interested that is... im also in the process of sorting out some matcaps to upload, just to give something back to the community...

    Thanks for viewing

    J
    Last edited by bio-designer; 02-22-12 at 02:06 AM.

  15. #30
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    Quote Originally Posted by bio-designer View Post
    Another couple of ZBrush renders, well, the same ShadowBox creation, but two different camera angles - this time rendered in R2 using a custom Maxwell Render generated matcap and ZBrush's Wax Preview

    The metal is also a Maxwell Rendered matcap

    No SSS was used...

    Rendered out in passes and composited in Photoshop

    In the near future, I intend to upload a tutorial on how to create stuff like this, if anyone is interested that is... im also in the process of sorting out some matcaps to upload, just to give something back to the community...

    Thanks for viewing

    J

    fantastic work and alwase intrested in tutorails

    M
    Mouse Jeweller SpecialistZbrush jewellery artist. I will make you anything you can imagine and everythings you cant..

    www.mousejeweller.co.uk


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