This is my first post on this forum - I use ZBrush at work in a school as part of a learning environment - occasionally I get a chance to play and here are some of the results.
I'm not an expert sculpter by any means - but I do have a good grounding in the 3D industry, usage of modelling packages and high end rendering engines etc which I think gives me a head start with the package.
Anyway, I've found that by combining quite intricate alphas in ShadowBox, amazing semi-organic shapes can be found, here are some examples
Pulse Engine WIP plus ShadowBox screen shot
All images were rendered using BPR, passes were exported for diffuse, Ambient Occlusion and Depth and composited in Photoshop. All were rendered using customised MatCaps, rendered out using Maxwell Render and imported into ZBrush. The Bio-Pod image uses Ralf Stumpf's 'RS_Skymetal' MatCap from his first collection which I purchased from The Gnomon Workshop.
The relief detail on Energy Capsule and Bio Pod are custom alpha maps.
Thanks for viewing my work