1. #46
    Senior Member
    User Gallery
    Join Date
    Jan 2003
    Location
    germany
    Posts
    1,382

    Default marble bust

    burne_hogarth_study_icon_zb.jpg

    this piece was a study of anatomy following the drawing books of burne hogarth. and, as the study took so long time to get me just where i wanted to go with it, i decided to create in the end a classical type sculpture of it. tried out the hair sculpting method michalis described and also used the rendering method for marble michalis has posted in his wonderful thread,... both worked fine, my marble though is still not as good as real, but i am getting better (?) :-)

    burne_hogarth_study_05.jpg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	burne_hogarth_study_icon_zb.jpg 
Views:	41 
Size:	5.7 KB 
ID:	267932  
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  2. #47
    Senior Member
    User Gallery
    Join Date
    Jul 2009
    Location
    Athinai
    Age
    55
    Posts
    2,475

    Default

    Nice one. Marble painting is fine, what you need is some SSS effect under BPR. Or at least, just export it and render in a decent GlobalIllumination renderer.

  3. #48
    Senior Member
    User Gallery
    Join Date
    Jan 2003
    Location
    germany
    Posts
    1,382

    Default

    hi michalis, thanks a lot for looking and suggesting how to improve, i appreciate very much ... i tried the way, and here is result. (making nice renders is much harder than modeling ...)

    burne_hogarth_study_07.jpg
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  4. #49
    Senior Member
    User Gallery
    Join Date
    Jan 2003
    Location
    germany
    Posts
    1,382

    Default admiral

    admiral_icon_zbc.jpg

    a speedy sculpt (about 2 hours) from a polysphere. just for fun, goal was catching an expression...

    admiral.jpg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	admiral_icon_zbc.jpg 
Views:	32 
Size:	5.8 KB 
ID:	268219  
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  5. #50
    Senior Member
    User Gallery
    Join Date
    Jan 2003
    Location
    germany
    Posts
    1,382

    Default memorial carving

    remember_zbc_icon.jpg

    today i present a woodcarving i just finished, which i made as a memorial piece for september 11.

    this wood carving, carved from linden, is carved as a high relief with the help of zbrush. and as it is a somewhat unusual use of zbrush, though i have done it several times, i thought you might like to see it... i first made a model in zbrush

    fear.jpg

    and then made prints of several views to have a mean of measuring the model. this enabled me to get the same proportions in the carving. i did not strive for replicating the zbrush model completely, though i could have, but i wanted use it as a mean to visualize my idea...

    the title of the carving is "remember"

    remember_1.jpg

    remember_2.jpg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	remember_zbc_icon.jpg 
Views:	40 
Size:	6.0 KB 
ID:	269199  
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  6. #51
    Senior Member
    User Gallery
    Join Date
    Jan 2003
    Location
    germany
    Posts
    1,382

    Default thoughts

    thoughts_icon_zbc.jpg

    another try with a marble look bust ... besides the rendering of something that has a marble feel, my main goal for this piece was to depict a peacefull moment lost in thoughts... i had a reference for this one, so it is a portrait, actually...

    thoughts_04.jpg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	thoughts_icon_zbc.jpg 
Views:	34 
Size:	4.2 KB 
ID:	269409  
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  7. #52
    Senior Member
    User Gallery
    Join Date
    Jul 2009
    Location
    Athinai
    Age
    55
    Posts
    2,475

    Default

    Very nice last one. SSS can be improved, you need it on the front face too. You gonna need a quad shader and playing with the mixing modes.

  8. #53
    Senior Member
    User Gallery
    Join Date
    Jan 2003
    Location
    germany
    Posts
    1,382

    Default

    thanks michalis :-) ... yes, i need learn more about materials, ,,, good i experiment with quqdshader for next marble project. thanks for showing me the direction :-)
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  9. #54
    Senior Member
    User Gallery
    Join Date
    Jan 2003
    Location
    germany
    Posts
    1,382

    Default passiflora

    passiflora_zbc_icon.jpg

    a try at digital botany created with zbrush...

    passiflora_crop.jpg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	passiflora_zbc_icon.jpg 
Views:	30 
Size:	8.8 KB 
ID:	270162  
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  10. #55
    Senior Member
    User Gallery
    Join Date
    Apr 2007
    Location
    Boston MA USA
    Posts
    3,375

    Default

    Enjoying that botany study, and all of your works actually..No crits from me,...just enjoying.. Also like your use of ZBRUSH in that real life wood carving for 911...Great job.

  11. #56
    Senior Member
    User Gallery
    Join Date
    Jan 2003
    Location
    germany
    Posts
    1,382

    Default

    thank you spiritdreamer... yes i enjoyed that step into digital botany, might try another too. ..thanks also for the nice word about my wood carving.
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  12. #57
    Member User Gallery
    Join Date
    Sep 2011
    Location
    Falkirk, Scotland
    Age
    22
    Posts
    37

    Default

    love the expression on the wood carving! Nice job.

  13. #58
    Senior Member
    User Gallery
    Join Date
    Jan 2003
    Location
    germany
    Posts
    1,382

    Default stuart

    hi renots, thanks for feedback, very appreciated !

    stuart_icon_zbc.jpg

    here is again a portrait, rendered as marble bust. i am obssesed from the idea of recreating marble in zbrush :-) ... this one is bpr rendered in passes with different materials, as basic and several with fresneloverlay with different settings for sss effect..., and composed in photoshop as i still not understand the quadshader,,,

    stuart_06.jpg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	stuart_icon_zbc.jpg 
Views:	28 
Size:	5.1 KB 
ID:	270491  
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  14. #59
    Senior Member
    User Gallery
    Join Date
    Jul 2009
    Location
    Athinai
    Age
    55
    Posts
    2,475

    Default

    Compositing multiple passes in Ps is the best way. Not sss layers only, rim lights as well. As screen layers in most cases.
    Does this help?
    http://www.zbrushcentral.com/showpos...&postcount=163
    http://www.zbrushcentral.com/showpos...&postcount=160

    But what is really missing from BPR is globalIllumination. Or hdr lighting (a fake GI thing) which we'll have soon (Zb4#2).

    Very nice last bust

  15. #60
    Senior Member
    User Gallery
    Join Date
    Jan 2003
    Location
    germany
    Posts
    1,382

    Default

    thanks michalis for the links...yes i actually used these already to learn how to do composing, as your renders inspired me so much to try too. and yes, i had rendered rim lights also in extra pass. i like that composing gives lots of control... i am looking forward to new z4 :-)
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

Page 4 of 28 FirstFirst 123456713 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •