1. #256
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    Default portrait sketch...

    ...of my favourite actor,,, can you guess ?
    (4 hours sculpting a dynamesh sphere (plus subtools for jewelery), some problems caused by the mesh are visible, but it was a study, an exercise to quickly capture likeness, so i leave it as that)


    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  2. #257
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    Audrey Hepburn?


    nice!!!

    Maybe she had sligthly bigger eyes?

  3. #258
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    Default

    yes ! audrey :-) ... and yes, her eyes were big, not sure though if mine look smaller since there is no iris... thanks the hint, i will check :-)
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  4. #259
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    Default more anatomy and a still life

    yes, study of anatomy, still learning the torso,, and also learning modeling in blender... i hope to combine the strengths of zbrush and blender, one day...





    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  5. #260
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    Default

    Interesting solution on torso!
    Curious, have you tried blender sculpting mode?
    I found it equally effective for meshes under 1-2 M .
    No dynamesh of course but better than zspheres skin modifier.

  6. #261
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    Default

    yes, michalis, i have tried skin modifier,,,and also sculpting in blender,,however this feels arkward, as there seems no shortcut key for changing the brush from add to substract ??... (the obvious "alt"-key does rotate the view, have emulate mouse and numpad, as i work with a grahicstablet).. blender is so different from how things are approached, its really a steep learning curve, but i enjoy, and hope to find out much more...

    EDIT and, as i thought it so odd, i searched more, and found its the "ctrl"key that changes from add to substract... thanks for asking michalis !!! :-)
    Last edited by kokoro; 06-11-12 at 02:09 PM.
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  7. #262
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    LOL
    Hey, zb shortcuts aren't the standard, if there is any.
    However, in blender, like in sculptris, you can hit G for grab (move) or D for standard brush etc etc.
    And yes, shift+alt, ctrl+alt, alt etc for navigating. Under blender prefs, turntable mode for the ZB Y turn
    At least, blender is fully customizable, ZB isn't so.

  8. #263
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    Quote Originally Posted by kokoro View Post
    the goal with this sketch was to loosen up, and create correct anatomy without making "anatomy the topic of the sculpt" ... if that makes sense... the sculpt is still a sketch, left many things unfinished on purpose,,,but i hope the dynamic is convincing (and the antomy too) ... constructive critique welcome...

    Your shot put thrower is very elegant , a fine piece in my opinion...


    Blue Ferret 3d .......... CG Society

    " In Life like Art one must allways search for the connected Perspective " * D.J.S.

  9. #264
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    Default amor

    this model started from one of the mannequins that come with zbrush. i posed it, then made an adaptive skin, modeled some, then made a dynamesh... finally, i uv-ed it, and subdivided to model some more... rendered with cycles... (oh, i should say, inspired by caravaggio...)





    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  10. #265
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    Hey,
    Nice study!


    Keep attention on how you place emitters, especially using planes. The left one. (a visible weird shadow on background)
    We have spot lighting support now. Try it. And keep caustics off, if you don't need it.
    Indeed, why not registering in blenderartists.org forum? Lot of zb users there.

  11. #266
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    hi michalis,,, yes, the shadow of the light plane...i often have trouble with this. i wish i could tell blender that certain objects not receive shadows from certain other objects... lol... and, thanks for the invitation, maybe i should do. i could ask tons of questions there... i was so far intimdated to join, as i still mainly do zbrush, and use blender mostly for rendering. seems i am too old dog to learn new tricks quickly... lol... i do rework audrey in the moment, and she might be a nice piece for entry a new forum :-) ... and thanks for news about blender, i will check out, always welcome :-)
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  12. #267
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    i wish i could tell blender that certain objects not receive shadows from certain other objects
    But... you can. Under object panel/ray visibility

  13. #268
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    yes, but as far as i understood it, i cannot separate shadows from different light sources with this, an object either throws shadows from all lightsources, or from none of them ... and, i experimented, planes as light always make this black "shadowstripe" even if shadows are off... the shadow stripe also occurs when this plane is the only light source in the scene (even turned world lightning off) ...the shadow stripe not happen when i replace the plane emittor with a very flat box as i found tonight. so, i guess, the problem is the thickness "zero" of a plane... or i do make another big noob mistake... anyway, the flat box is a solution, so, in next project i can use that, or try the new spotlights :-)
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

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    Default

    i like the sence of movement

  15. #270
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    Yeah, use boxes as emission.
    Have you tried spots instead? Add a color/light fall-off node too. (latest builds)
    Last edited by michalis; 07-04-12 at 05:40 AM.

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