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could you give us an idea of how long each scult took you to get to that point? I find they're amazing, but
I'm not sure if my talent compares here. I've been working on a few sculpts recently and idk how long it should've taken
me and I wish I knew how to push my work further.
I really like the top one (ogre). Needs a little more fine details like scratch and little holes to make it look amazing, but
still 7.2/10 (comparing top rows to your work here)
msg me (anyone) if you know any great tutorials for these endwork stuff:
renders in zbrush (with an example),
the pipeline for realistic head sculpting (book: eyelashes, hair, high end texture application)
thanks for sharing!
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mcallem - thanks !
michalis - no i haven't yet,,,snd i am on pause for moment, due to an accident (but not worry, all will be fine again).
draeel - i cannot tell how long each takes, there are some "speedsculpts" in the beginning of thread, i did in about 3-4 hours, each of it is posted as speedsculpt... usually however, i take all the time it needs to bring the sculpt to the form i wish it to have. this is more important to me than speed... sometimes it takes quite a time, like in the image with the professor... if you go to my blog, you can see almost daily progress posts of each, and with the info that i usually work about 4 hours a night on a sculpt, you can see how long each of it took, approximately... i have no tutorials for zbrush rendering, lately i use cycles for rendering. also modeling, the approach i use varies on what i think is approriate, also this you can see a little on my blog... thanks a lot for your interest, and your great words about my work. very appreciated. thanks !
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hi glenn, thank you so much :-) your input is very appreciated,,, yes rubens, yes interesting to study, the old masters are really good teacher even today :-) they knew so much, and its all visible in their work.. we just need be able to see it ... i will try watching for the opposing lines, my work is still very static, and you made a very good point. thanks !
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rubens study
a study sketch inspired by a rubens painting, thanks glenn for pointing me in this direction !!
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hommage to cicero d'avila
whoops, glenn, i am sorry, i missed your reply. how rude of me... yes studying masters,,, today, i present a work which is a hommage to a living master. cicero d'avila is a marble carver, he carves so wonderfully in a style that looks effortless and strong, reminds me alot of michelangelo... and, so my little hommage to his inspiring work, with a sculpt leaning on one of his bronzes... besides, i used this work to learn qremesher, and the great toplopgy brush, that is now avaialbe to us. this is really a wonderful addition to zbrush :-)
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Hey, nice model!
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Where is my reply? Oh my... who knows what happened.
Excellent study on rubens, learn from the real masters.
Interesting approach on the well known work of cicero d'avila from zbrushcentral posts.
But... white on white? I can guess why you did it, please avoid to do it again LOL.
(if you're interested on a cycles setup for making shadow casting, carving, more crisp, I have the solution. )
cheers
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wow, michalis, are you saying cicero d'avila is a zbrushmember ? can't wait to see what he is doing with zbrush... i cannot find him, what is his user name or a thread he made ? do you know ? ... yes, i am interesting in learning about your solution to get crisper shadows :-) ... with the white on white... we will see, i actually like it ;-) but i can see the arguments against it :-)
edit : i found cicero d'avila's thread ! wow, so excited. thanks for letting me know that, michalis
Last edited by kokoro; 08-06-12 at 01:06 PM.
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Plug this to a diffuse BSDF. I use a three sliders coloramp, play with the middle grey.
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thanks michalis ! i have put your advise to action. quite different result. i really like the way the render models now the forms...
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Can't stop working woth bust's too hehe nice job man..
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thanks ! ... yes, its very additctive, so many things to explore, so many possibilities to express.
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