...of my favourite actor,,, can you guess ?
(4 hours sculpting a dynamesh sphere (plus subtools for jewelery), some problems caused by the mesh are visible, but it was a study, an exercise to quickly capture likeness, so i leave it as that)
...of my favourite actor,,, can you guess ?
(4 hours sculpting a dynamesh sphere (plus subtools for jewelery), some problems caused by the mesh are visible, but it was a study, an exercise to quickly capture likeness, so i leave it as that)
Audrey Hepburn?
nice!!!
Maybe she had sligthly bigger eyes?
yes ! audrey :-) ... and yes, her eyes were big, not sure though if mine look smaller since there is no iris... thanks the hint, i will check :-)
yes, study of anatomy, still learning the torso,, and also learning modeling in blender... i hope to combine the strengths of zbrush and blender, one day...
Interesting solution on torso!
Curious, have you tried blender sculpting mode?
I found it equally effective for meshes under 1-2 M .
No dynamesh of course but better than zspheres skin modifier.
yes, michalis, i have tried skin modifier,,,and also sculpting in blender,,however this feels arkward, as there seems no shortcut key for changing the brush from add to substract ??... (the obvious "alt"-key does rotate the view, have emulate mouse and numpad, as i work with a grahicstablet).. blender is so different from how things are approached, its really a steep learning curve, but i enjoy, and hope to find out much more...
EDIT and, as i thought it so odd, i searched more, and found its the "ctrl"key that changes from add to substract... thanks for asking michalis !!! :-)
Last edited by kokoro; 06-11-12 at 02:09 PM.
LOL
Hey, zb shortcuts aren't the standard, if there is any.
However, in blender, like in sculptris, you can hit G for grab (move) or D for standard brush etc etc.
And yes, shift+alt, ctrl+alt, alt etc for navigating. Under blender prefs, turntable mode for the ZB Y turn
At least, blender is fully customizable, ZB isn't so.
Blue Ferret 3d .......... CG Society
" In Life like Art one must allways search for the connected Perspective " * D.J.S.
this model started from one of the mannequins that come with zbrush. i posed it, then made an adaptive skin, modeled some, then made a dynamesh... finally, i uv-ed it, and subdivided to model some more... rendered with cycles... (oh, i should say, inspired by caravaggio...)
Hey,
Nice study!
Keep attention on how you place emitters, especially using planes. The left one. (a visible weird shadow on background)
We have spot lighting support now. Try it. And keep caustics off, if you don't need it.
Indeed, why not registering in blenderartists.org forum? Lot of zb users there.
hi michalis,,, yes, the shadow of the light plane...i often have trouble with this. i wish i could tell blender that certain objects not receive shadows from certain other objects... lol... and, thanks for the invitation, maybe i should do. i could ask tons of questions there... i was so far intimdated to join, as i still mainly do zbrush, and use blender mostly for rendering. seems i am too old dog to learn new tricks quickly... lol... i do rework audrey in the moment, and she might be a nice piece for entry a new forum :-) ... and thanks for news about blender, i will check out, always welcome :-)
But... you can. Under object panel/ray visibilityi wish i could tell blender that certain objects not receive shadows from certain other objects
yes, but as far as i understood it, i cannot separate shadows from different light sources with this, an object either throws shadows from all lightsources, or from none of them ... and, i experimented, planes as light always make this black "shadowstripe" even if shadows are off... the shadow stripe also occurs when this plane is the only light source in the scene (even turned world lightning off) ...the shadow stripe not happen when i replace the plane emittor with a very flat box as i found tonight. so, i guess, the problem is the thickness "zero" of a plane... or i do make another big noob mistake... anyway, the flat box is a solution, so, in next project i can use that, or try the new spotlights :-)
i like the sence of movement![]()
Yeah, use boxes as emission.
Have you tried spots instead? Add a color/light fall-off node too.(latest builds)
Last edited by michalis; 07-04-12 at 05:40 AM.