1. #121
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    World lighting:
    Why don't you join the http://blenderartists.org/forum/index.php ?
    Lot of tutorials and help. Let's not forget that cycles is under rapid development, lot of things gonna change. There's already an experimental patch for volume shader (SSS)
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    Last edited by michalis; 01-22-12 at 04:46 AM.

  2. #122
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    ok, thanks, now i found it :-) will try out tonight. thanks a lot, michalis !
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

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    and, the maidservant from post 33, rerendered in cycles. this time trying two area lights to achieve the effect of old black and white fotographie . ...


    my fun with zbrush thread, my homepage riolama, and my zbrush blog

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    I like your style!
    Happy ZBrushing! Greetings, Dominiek.
    My sketchbook :
    http://www.zbrushcentral.com/showthread.php?165152-My-stuff



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    The first thumbnail I noticed (lol)
    I knew that it was your beautiful sculpting style and a cycles render.
    You gonna need some kind of retopology + UVs soon. To transfer displacement maps and painting. Even my favorite quasi auto-retopo method, it's great and easy for still renders.

  6. #126
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    Hi Kokoro

    Hey..Beautiful lighting on that bust that your working on posted above. Goes good with the model, which is also Great..Nice job Man..
    Glenn
    Last edited by SpiritDreamer; 01-23-12 at 03:28 AM.

  7. #127
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    Default johnny - much loved

    whoops, sorry i did not notice i got replies to my post

    asecbrush, thanks :-)
    michalis, hi thanks ! i am so very grateful you made me aware of cycles. i really love this render engine, and, i love the nodes for creating materials. i feel like in heaven :-) ... yes, retopo, this is next step. ... but in moment i am exploring the new zbrush additions, so much fun (for too little spare time...lol)
    spiritdreamer, thanks :-) ... its not "man" btw ;-)

    ok, as said, i am playing and learning fibers :-) ... and, i thought it would be a nice idea to revisit a model i did with the previos fibres in zbrush, johnny from post 110, and try to get him more like he really looks, a little worn out from much love :-) ... so here he is, model and fur in zbrush, then exported to blender, scene set in blender and rendered with cycles...


    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  8. #128
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    Thumbs up

    Hi Kokoro,

    Nice look and render, The hair is well done!

    Looks as though he is sitting on ice, I hope his bottom doesn't get cold.

    Cheers, David
    " It is easier to build strong children than to repair broken men."
    - Fredrick Douglass


    My New Photography Website:

    Http://davidchalkgraphics.com

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    hi david, oh, don't worry, his fur is very warming ;-) ..lol...
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

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    Default calling of saint matthew - new render

    yes, as the title says... modeled in zbrush, rendered with cycles...


    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  11. #131
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    Oh my, that is exceptional! Just exquisite sculpt and render. The draping adds an extra dimension! Bravo! This is my favorite of your work! Cheers, David
    " It is easier to build strong children than to repair broken men."
    - Fredrick Douglass


    My New Photography Website:

    Http://davidchalkgraphics.com

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    thanks david ! :-) ... i am happy with this too, even though i know i want learn some things better in blender/cycles. i love the way i can control lights, and materials in this program .. zbrush does not deliver the obj-files as well as it should to blender, one obj came in consisting of more than 40 parts, what a mess ... lol ... anyhow, very glad you enjoy :-)
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

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    WELL DONE!
    Bravo! Excellent sculpting, rendering.

    zbrush does not deliver the obj-files as well as it should to blender, one obj came in consisting of more than 40 parts,
    This is weird, I never had such a problem.
    ZB delivers excellent obj files for blender use. (you have to inverse UVs vertically of course)
    How have you textured this? Are there Uvs, low poly subdivided, decimation master, etc. Such informations could help.
    Last edited by michalis; 02-05-12 at 03:09 AM.

  14. #134
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    Hi Kokoro

    Beautiful end result on this last piece posted...Excellent sculpting and rendering skills there Lady.
    Luv seeing these Master studies.
    Johnny came out looking great also by the way..looks soft and worn out with much love..
    Keep Inspired and Inspiring.

    Glenn
    Last edited by SpiritDreamer; 02-05-12 at 03:51 AM.

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    thanks michalis :-) ... the mesh that came in in many parts was the face+body mesh. it is created in zbrush starting from a lowpoly sphere and subdivided. i had added edgeloops for better polygonflow. and, i have removed parts of the mesh, so it is an "open" mesh, open at the bottom (unvisible in render)... the meshes are not very highpoly (exept the feathers), so i did not use decimationmaster. there are no uv''s made by me. the texture is created in material in blender using "camera" and not uv, like you showed in one of your posts. ... since i had this twice already, i reallly would like to understand what is going on. probably, i am doing a newbee mistake when exporting/importing. but i cant see what can go wrong, as i never touched any of import/export settings.

    thank you glenn :-) yes, i love study the old masters. they have so much to teach. you can never go wrong spending time looking very closely, always so many exciting things to explore :-)
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

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