its more than 5 years since my last post here, but now i have upgraded from zb1.55b to z4, and it took me some time to explore all new features. now i have some grasp of a good part of the new zbrush, and i love it ... so, i thought, i say thank you to pixologic, to let me make such a huge upgrade for free, and share my newest creation... an ogre, created completely in zbrush, bpr rendered maps, and composed in photoshop... i hope you enjoy
i had another go with the basemesh from the ogre, just added one big edgeloop to help modeling the more extreme nose and expression...
one thing, is there a way to avoid that zbrush lightens objects in shadow ? i mean the following : the top rim of the witchs ear show highlights, even though they should be in deep shadow from the hat. i have rendered ambient occlusion, and that helped at least to make the inside of the mouth darker (which also was brightly lit from the render)... what am i missing ?
i tried to recreate the marble bust of constanza bonarelli, carved by one of my favourite sculptors, bernini... i tried to be as close as i could on her face and expression, i was deliberately loose with her hair and blouse. for these i just wanted capture the essence, but not every detail as bernini has carved it... i know, i am far from the goal, but i would like to know what you think about my attempt... so, if you see something, where i should focus my learning, please do give constructive critique
hi d100763, i havent seen the youtube special on bernini, will definitely check it out. thanks for the hint. and, yes, i read that tutorial about roman bust first, and wanted make a similar one then. i did not try to copy his, i wanted push mine in a different direction. thanks for commenting !