1. #796
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    Nice details.
    My Personal Website Likesyrup.com

  2. #797
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    So well done, that's almost painful !!!

  3. #798
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    Great work as always Cedric!
    Sure miss working with you and your talent!
    Last edited by ShadowM8; 05-24-12 at 04:23 PM.
    Technical Director @ DreamWorks Animation

  4. #799
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    The level of detail is great. You must have an insane machine, hahaha! Really well done work man, very impressive.
    Bryan Wynia
    Senior Character Artist: Sony Santa Monica
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    CGTOD Concept Sculpting and Maquettes

  5. #800
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    You do amazing work first off !!! Just to say detailing out a pair of converse and man the work you did with a single mesh .,.. currently mine is in 4 pieces LOL And not near what you have going .. been watching hard surface modeling techniques etc ... but what you are doing with alphas is downright Awesome !!

  6. #801
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    Really awesome!! Thanks for posting the shoe and glove!

  7. #802
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    Those models are looking FREAKING SWEET... I just bought GR today and it is a blast... I also loving the material you are using... what kind of matcap are you using?

  8. #803
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    The details, the details.......can't stop looking at the awesome details.

    How long does it take to finish one of these bad ass characters?

  9. #804
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    O_________________O

    O M G !!!!

    this is pure awesomeness! DD

    thanks for sharing!

  10. #805
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    Killer work great attention to detail. Good job

  11. #806
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    Quote Originally Posted by stefanobernardi View Post
    Thank you Ced!
    Like O/MI, I'm curious about those hard parts on the gloves!
    Can you talk a bit about the process?

    Thanks!
    ????

  12. #807
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    What was the workflow for creating the game res meshes? It seems like it would be very complicated to retopologize, UV, project etc with 300 subtools.

  13. #808
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    arcitecht - Decimation master is the key

    here is an example of a pattern for the gloves.
    I Did the object in max, then create an alpha in Z.

    But now I use to do everything in ZBrush in dynamesh, it's faster

    Thanks

    Available For FREELANCE
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  14. #809
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    How much time did you spend on one of this characters and what is your folds pipeline (how did you manage to draw them so clean and crisp ? )
    Thanks in advance for you answers !
    Mihai
    Last edited by BUSNISMANPATRIOT; 05-30-12 at 02:57 AM.
    Daranga Mihai
    Lead Character Artist Ubisoft
    Bucharest

  15. #810

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