My Personal Website Likesyrup.com
So well done, that's almost painful !!!
Great work as always Cedric!
Sure miss working with you and your talent!
Last edited by ShadowM8; 05-24-12 at 05:23 PM.
Technical Director @ DreamWorks Animation
You do amazing work first off !!! Just to say detailing out a pair of converse and man the work you did with a single mesh .,.. currently mine is in 4 pieces LOL And not near what you have going .. been watching hard surface modeling techniques etc ... but what you are doing with alphas is downright Awesome !!
Digital Sculpting and Modeling
Digital 3d art on Facebook
Really awesome!! Thanks for posting the shoe and glove!
Those models are looking FREAKING SWEET... I just bought GR today and it is a blast... I also loving the material you are using... what kind of matcap are you using?
The details, the details.......can't stop looking at the awesome details.
How long does it take to finish one of these bad ass characters?
O M G !!!!
this is pure awesomeness! DD
thanks for sharing!
What was the workflow for creating the game res meshes? It seems like it would be very complicated to retopologize, UV, project etc with 300 subtools.
arcitecht - Decimation master is the key
here is an example of a pattern for the gloves.
I Did the object in max, then create an alpha in Z.
But now I use to do everything in ZBrush in dynamesh, it's faster
Available For FREELANCE
How much time did you spend on one of this characters and what is your folds pipeline (how did you manage to draw them so clean and crisp ? )
Thanks in advance for you answers !
Last edited by BUSNISMANPATRIOT; 05-30-12 at 03:57 AM.
Lead Character Artist Ubisoft