Awesome! Thanks a lot for explaining your process.
well what to say, its just mindblowing.I never thought some thing could be done like this hard surface in Zbrush.
and thanks for your workflow
an artist is a virtual god,so i want to be an artist.
Available for freelance
very interesting tut!
i'm wondering, if you have time, if you want, if ...if...if..., if you could explain your rendering technique with marmoset.
it would be very useful.
have you either exported all single pieces in marmoset or a single object with a single map per function (color normal, displacement, reflection,....)?
thank you a lot in advance!
First of all congrats because it's quite a great and original design now that a lot of ppl are trying and doing their best at hard surfaces.
Secondly, if you don't mind answering one more question (:P), do you put a lot of effort trying to get the most topology as possible in one piece? or do you model them appart and have a lot of subtools?
I really like how your Power supplier looks except for one thing - baby feet. The feet seem way too small for the shear bulk of your character. He seems like he would be top-heavy for that size feet.
Last edited by LD; 01-27-12 at 12:57 PM.
Looks amazing! The armor type shell reminds me of the suits that FROG S wear in MGS4. Also the gekko has similar design. Love all the small details
Great design and model. Would you say the hard surface training dvds cover the tools abs techniques you used to create this?
Another amazing work. You never cease to blow me Ced
Really interesting design, I like it...Any chance to see a colored version in hidef poly mesh?
no disrespect to the other tuts out there but THIS is the zb hardsurface DVD i'd put down 100 bucks for
..you have taken things several steps further with this sculpt. I second the motion for a dvd or in depth article like the 3dtutorial one. I also, would gladly pay 100 dollars.
The areas of concentrated detail are incredible. The area around the back of the 'foot' is very impressive, not only in the execution of the details but because you give the eye a chance to rest in the long soft curve of the calf area.
Do you think you covered everything in the 3DTotal tutorial that you would put in a tutorial for this sculpt?
Nice, just from the style and design you will know who the artist is.