althogh the net speed is low in our country to view the zbrushcentral,i must reply this thread,you r brilliant.
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althogh the net speed is low in our country to view the zbrushcentral,i must reply this thread,you r brilliant.
![]()
Hey
The first one took me 3/4 weeks to furnish my military library.
it took me 2 weeks for the others.
My computer was standard, like what we use to get in production. The key is to devide the character in many subtools.
And no, no skinning. We never do that on our side. We have skinner/riggers
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congratulations great work ...... tell me how to bake its normals maps? that sorfware used? thank you very much
Thatīs a genious detail work! Really inspiring artwork![]()
2 weeks only the Hy polygon model or everything {retopologiy UV's Textures} ?
An How about thews Folds ..What is your pipeline for that .. ?..I would love to see a small video demo with your pipeline for folds
...:}
Cheers
Mihai
Daranga Mihai
Lead Character Artist Ubisoft
Bucharest
Amazing Work, And same question as BUSNISMANPATRIOTasked about the clothing.
Beautifully carved magic! But the character designs,
I am terribly disappointed by the UBI, Because sometimes it can have very nice Chara, But then the game is called Future soldier, costumes strangely stuck in his 20 th centuries and fairly standard, WHY?
The charter ....
I was expecting the ghost ultra evolved with technology, the cool one another and then bam, the shock!
But otherwise about the sculpts beautiful details, study of Textile mastered, MASTER!
This is a great work
i had to reply just to keep this thread in my subscriptions, AMAZING STUFF![]()
Hello Cedric.
The tip you mentionned to select an edge loop dosen't seems to work. I tested it in Z4R3
osom work!
i wondering how do you do the exact stitches?? any tipp? thanks
jerry
?
Last edited by ced66; 07-03-12 at 06:15 PM.
Amazing creatures Ced. Love to see your new work![]()
sorry for the multi post but it's a mess to edit a previous one
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Last edited by ced66; 07-03-12 at 06:20 PM.
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