1. #811
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    Default i come here again to support you

    althogh the net speed is low in our country to view the zbrushcentral,i must reply this thread,you r brilliant.

  2. #812
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    Quote Originally Posted by BUSNISMANPATRIOT View Post
    Great work s always.. I worked also at this project..and just as a curiosity How much time did you spend on one of this models? What kind of comp do you have that sport that heavy (poly-count) ? You did the skinning also ? Cheers Mihai Daranga Lead character Artist Ubisoft Romania
    I second the first 2 question.

  3. #813
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    Hey

    The first one took me 3/4 weeks to furnish my military library.
    it took me 2 weeks for the others.

    My computer was standard, like what we use to get in production. The key is to devide the character in many subtools.

    And no, no skinning. We never do that on our side. We have skinner/riggers

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  4. #814

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    congratulations great work ...... tell me how to bake its normals maps? that sorfware used? thank you very much

  5. #815
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    Thatīs a genious detail work! Really inspiring artwork

  6. #816
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    Red face

    2 weeks only the Hy polygon model or everything {retopologiy UV's Textures} ?

    An How about thews Folds ..What is your pipeline for that .. ?..I would love to see a small video demo with your pipeline for folds

    ...:}
    Cheers
    Mihai
    Daranga Mihai
    Lead Character Artist Ubisoft
    Bucharest

  7. #817
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    Amazing Work, And same question as BUSNISMANPATRIOT
    asked about the clothing.

  8. #818
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    Default Monstrueux

    Beautifully carved magic! But the character designs,
    I am terribly disappointed by the UBI, Because sometimes it can have very nice Chara, But then the game is called Future soldier, costumes strangely stuck in his 20 th centuries and fairly standard, WHY?
    The charter ....
    I was expecting the ghost ultra evolved with technology, the cool one another and then bam, the shock!

    But otherwise about the sculpts beautiful details, study of Textile mastered, MASTER!

  9. #819
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    This is a great work

  10. #820
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    i had to reply just to keep this thread in my subscriptions, AMAZING STUFF

  11. #821
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    Hello Cedric.

    The tip you mentionned to select an edge loop dosen't seems to work. I tested it in Z4R3

  12. #822
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    osom work!

    i wondering how do you do the exact stitches?? any tipp? thanks
    jerry

  13. #823
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    ?
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    Last edited by ced66; 07-03-12 at 06:15 PM.

  14. #824
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    Amazing creatures Ced. Love to see your new work

  15. #825
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    sorry for the multi post but it's a mess to edit a previous one
    Last edited by ced66; 07-03-12 at 06:20 PM.
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