Amazing work my friend! congratulation on the top row! some of the best folds and details I've seen!
I'm speechless! Super like!
My ZBrush Class: http://www.zbrushcentral.com/showthr...my-local-Class
Lady of Naga - A Digital to Bronze Art:http://www.zbrushcentral.com/showthr...5-Lady-of-Naga
I love this works!Awesome!!!
Some really beautiful work!
"We are living on this planet as if we had another one to go to." - unknown
I'm curious how much is modeled in the basemeshes and how much is done in zbrush..
Thanks all for the kind words !
so, I'll try to answer every questions.
The first character is around 70 millions polys and has around 300 subtools. The only one way to keep being able to work
Dynamesh was not implemented yet so I did very simple basemeshes in SIlo first. I love sculpting so I use to start from very simple basemeshes to sculpt them then with brushes and customized alpha in Z.
Thanks again guys !
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Wow that is totally mindblowing. These sculpts are amazing, thanks for sharing these high detailed images. a great reference for sure man,
your sculpting skill cedric is very inspiring and impressive at the same time! The folds look like a 3d print of a reel guy
Keep it going mate and happy sculpting!
Doesn't get much better. Awesome style and detail!
How much time did you spend on one of this models?
Lead Character Artist Ubisoft
sorry for posting a picture in your thread i will remove it after your reply...
just have a question to make it clear - so this red outlined was one of many alphas you generated for the glove?
can you please show where on the shoe you used your alphas -they are so perfect!
thanks in advance!