1. #16
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    Cool Stuff !!! I specially like IGOR

  2. #17
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    Since your characters are mostly covered in clothing, do you spend much time sculptng the actual body or do you simply rough it out and proceed to the clothing/armor?


    Thanks,

    Wade

  3. #18
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    verrrry verrrry nice work!!
    -Monica

    "You gotta Crawl before you Walk, Fall before you Run and Practice before you can Sprint."


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  4. #19
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    Great! Love the colours and sculpting style. Awesome stuff. Top row for sure.
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  6. #21
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    Awesome works --- 5*

  7. #22
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    wow, great models!

  8. #23
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    Hey Cedric,

    Man, I always love your work! Could you talk a bit about your texturing process?

  9. #24
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    Purely amazing.
    Franck is amazing in term of design, modeling and texturing

  10. #25
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    Brilliant! Another top-row! Lots of talent and skills here, top-notch!

    Can we see wires plz?
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  11. #26
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    Awesome work! Could you share some info on your hard surface workflow? How much comes from the mesh topology and how much is zbrush.

  12. #27
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    Hey guys
    thanks a lot for the words

    for the workflow... actually it's 95 percent sculpted for the three characters.
    i used a very simple basemesh to define roughly the concept/shape/main details in Z.

    then i redid the topology and reprojected the informations in Z.

    and finally polished the hard edge sculpting to have something more sharp and solid thanks to mask and brushes.

    for the 5 percent not sculpted it was for pipes and some buttons.

    for textures, it's all hand painted.The main colors were defined in Z with the polypaint and the fine details (scratches and stuff) were added then in photoshop by hand.

    for renders, it was done with FinalToon, half percent max material, half percent FinalToon material... FinalToon allows you to do that. You can have very good balance between quality and speed... lest than 1 min to render a 300 dpi picture. And it fakes in some way the GI.

    and that's all i think.

    more will come up
    thanks
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  13. #28
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    Mind blowing..

    whats wrong with you man?! hahah


    take care mate!
    Rafael Grassetti
    grassettiart.com


  14. #29

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    Absolutely amazing models, my favourite is Igor, ha! his face! Truly awsome.
    But what rocks maybe even harder is textures and rendering (hard to tell which have more influence on that effect). I love it, that 2d feeling. Can you show some samples of textures?
    Great job man!
    http://luki3d.blogspot.com

  15. #30
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    Way Cool

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