1. #151
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    Quote Originally Posted by voodoodad View Post
    Amazing work, Dan! My only crit is that some of the water seems a little thick. But still an outstanding piece!

    Gary (aka voodoodad)
    Hey Gary,

    You'd be surprised just how thick rivulets of water can look when caught in a freeze frame.

    BTW Enjoying your Damn Dirty Ape.

    Dan.

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    Hi, the water interaction with the skin is great! Did you sculpt the droplets on the body?....if so could you share your workflow please?

  3. #153
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    Quote Originally Posted by boudini View Post
    Hi, the water interaction with the skin is great! Did you sculpt the droplets on the body?....if so could you share your workflow please?
    Sure,

    Simple extraction then smooth and inflate then smooth again and move in to surface to achieve desired height on the body.

    D.

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    yep very nice,
    but the water looks unrealistic, try to consider a couple of things:
    - the drops falling from above are moving, they really need motion blur
    - in general it looks more like gel (alien slime for example) than water. water doesn't keep so much it's shape, especially on skin
    - the skin should have more specularity, it doesn't really look wet

    check some refs out:
    http://i490.photobucket.com/albums/r...beauties-4.jpg
    http://image.shutterstock.com/displa...e-57885154.jpg
    http://ficdn.fashionindie.com/wp-con...ing-wet-02.jpg

    my 2 cents

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    Awesome, love it! Any chance on a tutorial for your skin? I love how you do skin on all your models.

  6. #156
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    Dude, you are ****ingbaddass!

  7. #157
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    Absolutely stunning! Especially the anatomical detailing. A very tangible sense of mass and of soft flesh being squeezed and distorted. The wet hair plastered to her shoulder looks fantastic, too.

    I would agree, though, with the comments others have made regarding the water. What I would point out is that those couple of droplets that are dripping from her chin are too long, suggesting a level of viscosity that water doesn't have. The raindrops themselves are fine, I think, once you add some motion blur, as they have fallen from a great distance at a high velocity, as opposed to just rolling and dripping off her skin.

    This is definitely top row material.

  8. #158
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    fantastic work, really digging this one! nice render and love the idea of your workflow with the water drops. will check that out :-)
    Keep it going buddy!
    All the best and happy sculpting,
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
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    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
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    http://kennycarmody-art.blogspot.de/



  9. #159
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    Thanks for the comments guys.

    As to the water - well choices are made at a lighting stage as to what reads the best for the frame.
    It will all be much better tonight when i post again ,I myself believe it's just lacking more detail in the bump of the water surface to sell it and of course More.
    By More i mean the sort of attention only walking away a seeing it anew affords

    The Devils in the details ( wanted to avoid Mo-Blur with this one done it before ala Pris rain effects, wanted to capture a frozen moment )

    Back to the stylus

    BTW crop of ref used
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  10. #160
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    Cut back your specularity in the water only by about 20%, then re-render. The highlights are blowing out the subtle transparency that water has.
    markkens




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    Deckard,
    There is something disturbingly strong in most of the works in this thread.
    some of the images have stuck with me in the few months since seeing them once, struck me more than any other images on this forum.
    I hate to congratulate you on the dead girls, because while they do have an air of mysogyny, but I must because they also turn one of CGI's weaknesses into a strength, in a provocative, conversation (and perhaps argument) starting way. CGI Realism almost always looks dead, no matter how awesomely done, and CGI Pinup Girls usually look dead but trying not to be, or they skew toward robots. These are like dead pinup girls, and their deadness seems utterly real because of this inherent problem with CGI. Some gallery could show the dead girls and replicants and they would probably be serious conversation starters. To be honest, the most common response would likely be, 'how creepy and mysogynistic', but, if thats not where you are coming from, you could find a way to frame them focusing on some story of a death. I don't know. the replicants are perfect for the same reason. Strong work.

  12. #162
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    Quote Originally Posted by SonOfWitz View Post
    Deckard,
    There is something disturbingly strong in most of the works in this thread.
    some of the images have stuck with me in the few months since seeing them once, struck me more than any other images on this forum.
    I hate to congratulate you on the dead girls, because while they do have an air of mysogyny, but I must because they also turn one of CGI's weaknesses into a strength, in a provocative, conversation (and perhaps argument) starting way. CGI Realism almost always looks dead, no matter how awesomely done, and CGI Pinup Girls usually look dead but trying not to be, or they skew toward robots. These are like dead pinup girls, and their deadness seems utterly real because of this inherent problem with CGI. Some gallery could show the dead girls and replicants and they would probably be serious conversation starters. To be honest, the most common response would likely be, 'how creepy and mysogynistic', but, if thats not where you are coming from, you could find a way to frame them focusing on some story of a death. I don't know. the replicants are perfect for the same reason. Strong work.
    Yes It's hard to avoid the Misogynistic tag nowadays ( even though for centuries the greatest muse on this planet has been women ) but I think this chosen medium makes it harder - if these were oils or charcoal life sketches the debate wouldn't even occur - I know that if i chose to texture these sculpts with marble or clay again I'd be taking the safe route but when you consider the way women are portrayed in video games or comics i believe some of my pics do and try to portray the grace of the female form.
    But subject matter is just what moves you and lately skin ( realistic skin ) seems to be high on my agenda.

    Thanks for commenting

    D.

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    I didn't mean to imply that towards the non violent images. Just the dead girls. Because they seem to both revel in the sexiness and deadness, and not in a corny zombie way.

  14. #164
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    Content for Mature Audiences only. Click to view

    Mature Audiences let it Rain Final

    Many minor adjustments.

    Time to move on.

    Enjoy

    D.
    Last edited by deckard01; 04-13-12 at 08:39 AM.

  15. #165
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    Brilliant work on the rendering.. Great piece!

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