1. #16
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    i have used maya for the uvs trying to have good skills in uving in maya improving by time, i can barely use uv layout though and 3d coat uv system much easier and faster but as i said uving in maya is really enjoyable
    i love uvs man

  2. #17
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    thanks for your comment racoonie,yeah am trying to pull a caricature on him

  3. #18
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    i see very visible seams :S
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  4. #19
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    the head and neck are one piece sparky the shoulder seam is showing because he will wear a jacket on top as for the seam on the head it will be covered by hair but its far away from the forehead area thanks for your notice

  5. #20
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    Oooooooh...hehe the nice thing about that sculpt is that you can see character in him, looking forward to see him progress
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    My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)

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  6. #21
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    thanks for your comment sparky

  7. #22
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    first pass on the texture along with the specular map and normal map
    its a snap from 3d coat
    11-1.jpg

  8. #23
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    lighting tests with the final version just need to upres the fg and here the snap of the uv islands





    14.jpg
    12.jpg 13.jpg
    15.jpg
    Last edited by omarpac; 06-02-11 at 03:12 AM.

  9. #24
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    18-1.jpg

    first pass on the skin

  10. #25
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    Very nice. I'd be curious to know how you did that.
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  11. #26
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    thanks for your comment clintus,
    can you be more specific my friend and tell me what is it you want me to elaborate more on?

  12. #27
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    its really amazing, how did u made the render?

  13. #28
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    the render was done using maya mental ray
    i used one area light for the key light a directional for the back lighting
    and reflector cards around the model
    there is a camera exposure on the camera as well as having the fg turned on
    if you would like i can post the snaps of the scene inside and show you the shader as well
    cheers man

  14. #29
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    20.jpg
    more work on the shader comments are appreciated
    Last edited by omarpac; 06-06-11 at 01:37 AM.

  15. #30
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    a closeup of the skin shader
    still didnt touch the eyes
    21.jpg

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