Hello fellow ZBrush-ers,
I just finished my work on the latest Dominance War challenge.
Since I used ZBrush even more than I am used to, I thought it would be appropriate to display it here, and get your feedback/ critique.
Here are a few images, I will post some examples of my workflow tomorrow, and some more ZRenders.
Thanks for looking!
The first image is a Matte painting projected on 3D geometry, rendered along with the game mesh, in Mental Ray. I have plans to create a slow camera zoom-in later on, for my demo.
I sculpted a basic lanscape in ZB to project the painting on. All the walking souls are coming from a character I sculpted, posed and deformed in ZBrush. I exported a bunch of medium-res versions in Maya in order to start painting on.
Main Final image:
This is the game mesh, with no post processing, rendered in Marmoset:
Presentation shot:
And a few screenshots of some different states:
Construction sheet:
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