Another:
I am using my own matcap. As far as lighting goes, I use shadows + ao, 4k resolution and maxed out rays. My models are usually around several milion polygons. I don’t think I ever went beyond 10 milion.
How do I sculpt details? With brushes, in the past I did everything with just standard but these days I have around 30 custom modified brushes for different ocasions. I tend to stand away from alpha maps.
Now this head was on my hdd for quite some time. I was not to happy about finishing it because lets face it, its another wrinkly dude. But I didn’t want eagle head to go to waste so I decided to finish it.
Designing that shoulder on the run was kinda painful.
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