go back a page
go back a page
Last edited by c4th; 08-17-11 at 04:54 AM.
Great... I like this one... one question... the sub tools, do you merge them before creatint the STL file, or is it not necessary? MiniMagics gives these as a problem...
PS.. I am still struggeling to find someone local to do mine for me...
yea i merge all visable and then decimate the whole lot and then export as STL and OBJ
only problems you get is having somthing called shells. but magics (the full version of mini magics) fixes this. so its not a problem for most printers
Very nice works man
do you have any problem with tickness and holes ?
I have one client that always ask me to put more tickness in my models and I never had one good option for him.
Set your goals right and don´t stop till you get there
cheers for the comments guys
thicknesses is somthing i ocasionaly get problems with. usuauly around the edges to which my solution has been to run zspheres around the edge to create a strengthening ring.
holes isnt somthing ive had a problem with if only becasue i rarly import geometry any more. and any holes i create in zbrush i can fix in zbrush, ^_^
hope that helps
very nice work man, I'd love to see more skull jewelry from you
Well here we are. the day before i go to london for my jewellery show.... and to be honnest its a mix of terror and excitement
all my pieces are ready, bags packed, hotel booked, stand ready, cards printed etc etc. as soon as the show is over i will be posting photos and a blow by blow account of the 5 days. so watch this space
and becasue i know you all like a sneak preview. heres 2 of the finished pieces ill be taking up with me.
hope you all like them and thanks for your support ZBC. wish me luck
I am convinced that you're selling a lot of pieces and you'll do very well. good luck " Master Jeweller".
I don't think you will need much luck, but it never hurts to have enough good luck on your side..So with that said...Good Luck Again. ....Those two above look Great.. I like the setting and design in the one with the purple stone the best..The color combination grabs my eye and attention..
BACK FROM LONDON....LIKE A BOSS
was fantastic ill post a detailed account once awake.... XP
and ide liek to extend my thanks to the member of Zbrush who came and visitied me at IJL was AWESOME!!!!
pics to follow
Well probably the best way to sum up the 4 days in london at IJL is to sightthe editorial written about me in the daily magazine that was handed out at theshow.
The Mouse goes from animator to Jewellery Maker
Not too many newly established jewellery designers can citeRene lalique and GTA as possible influences, but jewellery designer - maker andfirst time IJL exhibitor Morgan Morey's story is a slightly unusual one
The Designer, who set up his new jewellery business TheMouse Jeweller at home on the
Isle of Wightlace just 3 months ago, was all set for a career in computer games animation beforedoing a complete career shift and turning his creative skills to jewellery.Handily the designer’s parents are jewellers by trade.
"I i trained as a games designer, but i changed mypath. My work harks back to the time when jewellery was insanely detailed anddone by hand".
Morgan’s work which is almost fantastical in appearancestands out among CAD designed pieces for its flowing shapes and intense detail;indeed he calls himself a CAD Sculptor.
So yea that basically sums up how my work was received. ^_^' probably the best bits were When i had Marcus from pixologic come and say hi. the mass loads of people coming away from my stand with the look of "ok now i could do this project with him", and even having osme of the larger CADCAM jewellery players like niagra falls and weston bemor casting sending me work their in house CADers couldnt do. i even got a small order of pieces for a retail shop, and i think what i found most intresting is that there are more zbrush jewellers out there and already established just not on this forum, it was realy intresting to meet a few and see thier work
the atmosphere there was fantasic too, every one busy with the bustle of jewellery, glad my dad came along too as there were some technical jewellery questions i had no clue to. we also made good freinds with the other exhabitors next to us so all in all.... im so doing it next year ...
ill post more photos as they come. ^_^
searously i think mine just exploded....
why? ill tell you why... just installed new zbrush and ive started playing with the new features. searously guys if your umming and arring about installing it... DO IT NOW ITS AWESOME. in 20 mins its left me with wonder and awe in my heart and a brain that is all over the wall.
DYNAMIC mesh if you havnt tryed it yet you must its just impossable. especaly for my jewellery. i mean ill be able to just draw in stone settings without dicking around with alphas and stretching geometry or diffrent subtools...
below is the first 20 mins ive spent using the new version. nothing specal but to me it realy opens doors again as to what can be done O.o
well its been a while since i posted here. cheifly because ive been very very busy with creating jewellery for other people... most of which make me sign NDA's so i couldnt post the images up here.
however i have now had a little time to show you somthing which is a mixture of nice design and a fantastic technical acheivement which has come about though zbrushes new dynamesh technologie. its called Pave setting
the images attached to this post show one of my experimental pieces in this practice. now pave setting the practice of putting as many stones on a surface as possable and as close to eachother as possable so you can imagin it is a pain to do in most programs that dont have some kind of automatic builder. the process involves creating grains (the bits that hold the stone in place) and the holes that the stones sit in, which idealy should go all the way through the piece for light and easy cleaning.
so after much fiddeling you see the products of my labors. i will make an effort to post a much more detailed tutorail on how i do this but in the mean time enjoy the tigery goodness.