Hey guys, hope everybody is well! I started working on my second Zbrush sculpt and safe to say I am addicted. This is a piece I started the other day with the intention of taking it all the way to full render and illustration, and hopefully posting WIP images and getting your criticism will motivate me to update regularly and see it through to the end. This is the very initial adaptive skin after the zsphere base, with no work done yet except a little surface noise for the render. Hope you all like it so far, and any comments or criticisms no matter how harsh are much appreciated
All the best
-Robert


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. It's too dense so Zbrush runs out of virtual memory everytime I try to use UVmaster or when I try to generate a displacement map. I can't reconstruct subdiv because apparently the zspheres generate a few tris that I didn't know about. Any advice on what I can do to fix it? Retopology for all those little branches seems like it would take twice as long as the whole project combined!
