VIEW video on Kickstarter
some of you have probably seen the article of The Last Cause on CGsociety's frontpage, but nevertheless I want to share with you some stuff that was not featured in the article, at least not in close detail.
We've used Zbrush extensively on the pre production. First, to sculpt characters like the mutant you see below, second, for quickly prototyping rough design ideas and concepts On base on that rough prototype sculptures I've modelled the final models using the topology tools.
Below you see a character done in Zbrush.
It was sculpted within Zbrush by Christian Rüsseler whose day job is 3D character artist at Crytek.
Here's a compositing break down of the mutant. Rendered within Cinema 4D, using VrayforC4D for the skin and Cinema's build-in renderer for background and the feathered wing on the mutant's back.
Furthermore I've used zbrush to design the bipedal robot and the "Shell-Suit", weared by the mech-pilots.
Hope you like our stuff Thanks for viewing!
The TLC volunteer pre production team:
Tuan Nguyen Vehicle co-designer and modeller
Timur Mutsaev (day-job: Principal Concept Artist @ Crytek) Concept Artist for characters & props
Christian Rüsseler (day-job: 3D Character Artist @ Crytek) 3D character Artist
Eliott Lilly (day-job: Concept Artist @ id) Mech Designer
Linh Mai design/modeling/shading/comp/art direction