Cheers San-J, Thank You![]()
Cheers San-J, Thank You![]()
Portfolio
Current Showreel
My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment![]()
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
This is a pose test
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Portfolio
Current Showreel
My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment![]()
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
Raph Render Test
If you want me to put a composite tutorial together let me know
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Portfolio
Current Showreel
My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment![]()
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
Portfolio
Current Showreel
My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment![]()
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
Apologies to anyone who viewed my show reel on my site as I have just noticed i had daftly put the wrong year on it :S so I have now removed so not to confused anyone, so I just need to update it now :S
Portfolio
Current Showreel
My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment![]()
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
Here are a couple of updates
The turtle now has a funky platform and the low poly centaur now is posed
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And this is my next project the Egyptian Anubis, my take on him though will be where there is just shrivelled up skin and bone, no muscles and some bandages of course...hehehe
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Portfolio
Current Showreel
My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment![]()
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
Hi Everyone,
It's been a couple of weeks since I posted anything. I said in my last post that my next project was going to be Anubis. But I decided I had better do a female anatomy sculpt for my portfolio.
This is her is her current state. The base mesh was created in Maya. Her hair was extracted from a mask on her head, then edited in maya.
Those who are familiar with 3DSK I am using Simona D as my reference through out this project
Please could I have some crits![]()
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Portfolio
Current Showreel
My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment![]()
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
hey sparky,
nice start on her so far, female anatomy is a a pain to sculpt. most of the anatomy is off which makes her look wierd. u will be better of at a lower res sculpting the basic forms. spend time on the low res making sure proportion, form and silhouette is good before u move on. good to see u are using awesome reference. to help with get the silhouette and proportions spot on. use the image plane in the background to get the picture your reference in the background so u can line up the model and line her up. Work from low poly to make sure all the forms u are adding gesture is good before moving on. make sure u get as much of each subdivision as possible before moving on.
keep working dude u will get there. female anatomy still give me a freakn head ache lol.
Hi Gilbert, have you done any more sculpts after your female centaur ?
Yes your definitely right about females being a pain to sculpt...hehehe
Yes I need to stop going in at all guns blazing and just take my time.
I know the forearms are weird as I've always struggled with them and yeah she needs smoothing in a few places.
Portfolio
Current Showreel
My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment![]()
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
Hi Sparky3d, I found Scott Eaton's stuff very useful for body study, some things are free. Recently I found very useful the imageplane plugin to load a reference in the background.
hey there Sparky3D, you have some cool sculpts, and loved the idea for Michelangelo's base, totally cowabunga, dude!
About your female sculpt, there are some things that could be improved on the anatomy and gesture.
- The lower ribs need to go down a bit, the ribcage "bow" is more pronounced, a mix between an inverted U and V.
- Also, the torso silhouette should be more fluid, a smooth curve between the armpits and the hips.
- The knees bend somewhat inward
- The navel should be moved upwards, it rests more on less with the elbows, when the arms are close to the body
- The cheekbones, eyes and nasolabial fold could be better, especially the bottom part of the eye. Check references(for example, this one: http://t2.ftcdn.net/jpg/00/10/56/17/...escseO8nQe.jpg)
- The ear is too low, the ear lobe aligns with the nose tip and the top of the ear aligns with the eyebrows, roughly
Work from the lower subdivs upward, check for references and you should do great! Hope these tips help
Cheers
My folio: www.luisbelerique.com
cltax_ I have been on Scott Eaton's website before, but couldnt and can not find anything thats free to aid, I see he has now put a load of action shots now on his site, but that will come in later, when posing commences..hehe
And thank you for reminding me about the Image plane plugin, I have had it a while but totally forgot about it, and it came in perfectly for the the corrections in the pic
Hi Luis, thank you finding my thread![]()
and your lovely comments and my work
Its a good job I have more than one monitor so I can have your crits on one and zbrush on another...hehe
and thank you for the great crit
From your crit so far I have adjusted the silhouette of the face and moved the ear up. (The image explains what had happened)
I shall work some more on her tonight, correcting the ares of which you have suggested to address, even though my mom says I should take a week off from 3d modelling, as I spend to much time on it...hehehe
Sorry if the image is a little bit big...hehehe I have a bad habbit of that..hehe
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Portfolio
Current Showreel
My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment![]()
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
I've just loaded in the reference from maya that I made of where the facial features are all a lined with each view, I noticed some areas that need adjusting from the front view, I will got on this tonight
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Portfolio
Current Showreel
My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment![]()
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
Keep it up man!
Getting your forms first before detailing is key. It is too tempting with all of ZBrush's power to start detailing and pinching areas. Once you get through a few models you'll find your balance.
Another thing to keep in mind is Zbrush renders perspective based on your visible model. Your images from 3d.sk were taken from chest up, so you'll want to hide the rest of the body,(polygroups would be handy), to get the right perspective. I love Image plane for storing views so my model always aligns to the same spot Hope this helps.
You should render Tangent Space normal maps for your game models as well.
Good luck,
Hi Turchik
Thank you for your advise, yes it is very tempting to go at it all guns blazing...hehe but yeah need to hold the rains in a bit more and take my time with it.
I dont know do to do the polygroups thing, I want to avid subtools, but how can i go it so all the parts will be affects when sculpted, yet they have there own group thing ?
Yes she will be a game mesh when done, I am unsure about clothing at the min, although I am thinking of just giving her plain sort of clothes like jeans and t-shirt, as I do not want her to be a superhero cyborg kind of thing
Portfolio
Current Showreel
My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment![]()
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.