Last edited by FAFF; 05-06-11 at 02:16 PM.
These are really nice environment sculptsWell Done
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Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
great job on the environment. I'm a big fan of SC and this really feels like it could be one of the stages.
May I ask how you went about making the cracks in all the props?
Gorgeous work. It really came out great in the UDK engine.
For the hieroglyphs, did you just subdivide the geometry a lot before applying them, or did you use HD sculpting for those?
Great job!
Thanks for yours comments !
@ hendrik F : I use the planar and trim brushes to keep a hardedge aspect. For the cracks, I use a custom brush, mix between Dambrush and slash.
Unfortunately I can't share it :/
I also use a flatten brush with a brush modifier to -100 for my sculpts.
@ kaleden : For the hieroglyphs, I applied with an alpha using the projection master. I subdivided the geometry before applying.
Amazing. Just carious, what is the base mesh you're using?
nice job!
Awesome! love this...![]()
Really good work!!
Well done![]()