1. #16
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    thanks for the further pointers cwahl!
    i get it now ! i was trying to use 'size' from the deformation menu for the tips - when its the scale/size button in transformation you were using! its a really neat system- thanks again!!
    ron

  2. #17
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    cwahl! thanks again! i was trying to use size from the deformation menu - its obviously scale(size) from the transform palette! -doh!
    what a very neat system!
    thanks again

    oops i posted this twice- didnt realise we were on page two
    ron

  3. #18
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    Hey Ron. Sorry about the Scale/Size error. My mistake...

    I'll edit the posts and pics to avoid the confusion for anyone else.

  4. #19
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    cwahl , many thanks for the reply and the pic update. I thought perhaps at first you'd used a mask to hide geometry from the ring that you didn't want. Now all is clear - many thanks indeed.

    Some further questions:
    1,Are you also cloning variations of the tool to build up differing hair masses?
    2, Do you mark these and polymesh to make a complete wig and re-model/re-shape it over a head shape as a template or are you working intuitively in 2.5D?

    Anyone interested in this further technique should check out Bonecradle's - Masking polymesh's for modelling and

    Monkeyfarm's - tutorial on editing multi-marker objects.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  5. #20
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    Boozy- I usually clone and flip for the symmentry of the hairstyle. I also try reusing pieces wherever possible.

    At the moment I haven't polymeshed or markered together any wigs yet. Mostly I just place each individual hair mass in 2.5d mode. But I've definitely considered the possibility of building polymeshed wigs, because eventually I'll get sick of having to build every wig from scratch each time. It would be good to build a basic template wig, which could then be styled whichever way you want.

    Anyway here's an attempt at a man's hairdo. The blending at the hairline was done with the smudge tool in Photoshop, but could easily be done in Zbrush.


  6. #21
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    Great technique cwahl. Thanks for sharing.

  7. #22
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    cwahl, those heads and hairstyles look great!
    here's a variation i'm sure you've thought of - a one piece wig -hat thingy that can be styled to suit.



    stevie rae did something similar using alphas to mask a sphere. so this is thanks to you 2 guys!
    EDIT: i think i got the axis wrong in the diagramme-
    i think its the Y axis to apply gravity to not Z as i've illustrated.
    ron

  8. #23
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    Ron- Thanks for the contribution with the sphere idea. I'll have to explore that further.

  9. #24
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    Outstanding and very useful idea, congratulations!

  10. #25

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    Great tips guys. Can't wait to try this.

  11. #26
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    Here's a one piece wig, using a similar approach to Ron's wighat, but again using the Ring Primitive.


  12. #27
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    Cool techniques here. Thanks to all involved. The only problem for me is the increased aliasing caused by sharper objects such as these hair pieces. Still very useful tricks here, thanks again.
    Mark

  13. #28
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    Thank you for the suggestion and time spent.
    What kind of conditioner did you use?

  14. #29
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    hey who would have thought being a hairdresser could be this much fun!
    that long wig looks great cwahl!
    i was messing round with the degree of inflate and you can get some nice long strandy bits to play with
    and style. this ones a bit too harsh and sharp looking- itneeds to be softened.

    oh and a massive thanks to boozy for that ref to multi marker editing and the joy that is the reposition button- what a revelation!! makes adjusting all these elements a dream.

    what fun!!
    ron

  15. #30
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    Thanks for sharing your technique, looks like a good way of fleshing out the hair volume.

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