1. #46

    Talking

    First of all a big thanks, Pixolator, to you and all the team.

    I have been out for a short time...involved in my game art stuff... You told us in a game-low-pol post about the creation of a script for 3d copy. And it is here! Thanks a zillion. Best support ever seen.

    I have downoladed it, I am saving the 3 post pages, I will read all (and tuts) now quietly and start working with it.

    Great

    Sure if I do something nice I'll be posting a small screenshot here.

  2. #47

    Talking



    Don't read it, Pixolator, u must be really tired and you deserve good rest and relax...I mean, i'd feel terribly bad if u loose time on this words. They're just congratulations, and congratulations, and congratulations, ...and some tips for Upham and maybe someone more about new color pickers.


    wow. I have read/watch the 5 incredible good tuts you've made...No a single brain effort i have needed, so ...great tut!

    Perhaps I have the advantage of using widely 3d copy before...Well, I have made a first quick test with a simple sphere...Great!. It was that what was needed. Exactly that. A simple keystroke (G) to toggle. And the whole operation in much less than a second. One does not loose the painting flow.

    Some have said something bout expensive Deep Paint...it not only makes you don't need that package.There's also the great advantage...you can model while you paint. (read the tut, it's really easy)

    Thank you very much pixolator. My low poligon count stuff is gonna be really easy now. And also high pol, cause I needed also for it.

    About what Uphan says of using color selectors (hey, it comes with the pack, a color selector! ) I understood the vertical one is easy, ...and..wait...while I'm writting I have seen how it is all used,

    look Uphan:

    The vertical. Easy, just put the cursor whereever in the image. Pres c in your keyboard. Then u'll have that color in the first cell of tha vertical color selector. Do it again and the new color puts in that first one. The one u selected before goes bellow. This way u always have the last 4 selected colours...This is really important improvement.

    second selector. Is the one horizontal. Easy.You click on the upper BIG grey button, and it takes the color which is selected at that moment on vertical selector.(the one in first cell) .

    If u click on the lower BIG grey button,(both have an arrow drawn) then you'll have selecetd a second color, setting there the color whic also is selected in vertical selector, at that moment.

    Why is this so? Seems that it is a nice way to create a gamma, a palette with tones between those two colors.

    Imagine want to paint tree leaves. Well, you'll probably use a dark green and a yellow green, and make this kind of palette-gradient, so that you'll have that cool gradient color to take those inbetween color. Knowing that each color is exactly the same. I mean: Imagine u want a clear almost yellow green for leaves nerves.You may always wish that exact color. Well...you'll have it there...As many other escat colors. U pick colors in a rather comfortable way than the old picker. Also is a "dinamic" palette. U'll be constructing it an changing it as u continue in your work.

    It would cool even if found in a 2d package. not many have it.


    I was also looking for something of this.


    So, Pixolator, once again...Chapeau!
    (if it is written so )


    Upham, yes it is that drop goes to canvas mode, pick back to edit. But it also set it up everything for you. My prob was often I loose work, but most of all, I did loose the painting "idea" now u paint and rotate, in a way which finally is productive and absolutely useful.

    I think I've never told u , but I also liked some old tuts from u, Upham.

  3. #48
    Senior Member User Gallery
    Join Date
    Oct 2001
    Location
    Prague, Czech, EU
    Age
    36
    Posts
    125

    Thumbs up

    I just saw TextureMaster tutorials and I am
    totaly impresed !!!!!!

    I use to work with max and maya before but this feature is exceptional and fantastic.

    Well done

  4. #49
    Senior Member User Gallery
    Join Date
    Apr 2001
    Location
    USA
    Posts
    2,205

    Thumbs up

    What can one say? I'm absolutely amazed. Five days away from the net-- what a great suprise to find this!!!
    Thank you so much for all the effort you must have put into this. (Time to go wonder how you did the animations!!!)
    *Grinning like a madman!*

  5. #50
    Senior Member User Gallery
    Join Date
    Apr 2001
    Location
    San Francisco
    Posts
    611

    Post

    Hi,
    Those who are encountering difficulties in loading this ZScript should read this thread.
    -Zuzu

  6. #51

    Post

    Hi
    Thank you (again) for your kind comments and information

    TextureMaster has been updated in order to fix a minor problem when using the “PickUp” button on a large-zoomed out canvas.

    If you have encountered this problem then you should download the updated version (revision E at the top of this thread).

    If you have not encountered this problem (i.e. not using large canvas in zoomed-out mode), you can wait for next update

    -Pixolator

  7. #52
    New Member User Gallery
    Join Date
    Nov 2001
    Location
    Tallahassee, Fl
    Posts
    18

    Thumbs up

    What a great tool. I'm blown away after viewing the tutorial scripts! I did notice one small thing. When using an obj file that I made using 3d Explorer, when I pressed the drop button it turned the smoothing automatically to 1.0, which really deformed the model. Is this the way its suppose to work or is this a small bug?

    Thanks
    J.B. Settle

  8. #53

    Post

    Hi J.B. Settle
    For simplicity sake (less steps to remember) TextureMaster will automatically increase the SMOOTH value from zero to one because it is the most common texturing mode. You can, however, turn this automatic behavior by pre-setting SMOOTH to any value (other than zero), and TM will not modify it. i.e. set SMOOTH to 0.0001 and it will stay 0.0001
    Hope this helps
    -Pixolator

  9. #54
    Senior Member User Gallery
    Join Date
    Jul 2001
    Location
    Grand Cayman
    Posts
    5,188

    Post

    I know that I am using a bastard version because I cannot import with the trial. I have downloaded the zscript on several ocasions and have yet to get it to work. I have a pentium 3 1000, 768m ram etc.something is wrong someplace, I get the other scripts to work without any problems, but unfortunately not the textureMaster. HELP PIX.

  10. #55
    New Member User Gallery
    Join Date
    Nov 2001
    Location
    Tallahassee, Fl
    Posts
    18

    Thumbs up

    Thanks Pixolator that worked like a charm. I had set the Smooth option to zero when experimenting with different ways to get the object to appear correctly. Great product, I look forward to learning all of its amazing features.

    J.B. Settle

  11. #56
    New Member User Gallery
    Join Date
    Nov 2001
    Location
    Woodside
    Posts
    10

    Post

    When I load your script, all that happens is that the text of the script displays on the bottom. Yes, run is enabled. I believe that I have the 1.23a version. Do I need 1.23b to use some scripts?

  12. #57
    Super Moderator User Gallery
    Join Date
    May 2001
    Posts
    20,498

    Post

    You should definitely upgrade to 1.23b!

    Part of the interface for the script menu involves a gear, which is only available with the newer version.

    Besides, 1.23b has two other very useful new tools in it, and a few other changes from 1.23a. Since the upgrade is free, there's nothing but a little download time to keep you from getting it. Well worth it, believe me!

    Questions about using ZBrush? Check out these valuable resources:

    ZBrush Tutorial Movies: Link
    Download Center: (PDF documentation, models, plugins): Link

    Online Documentation: Link

    ZBC FAQ: http://www.zbrushcentral.com/faq.php
    ZBC Advanced Search:
    http://www.zbrushcentral.com/search....st&forumchoice

  13. #58
    New Member User Gallery
    Join Date
    Sep 2001
    Posts
    14

    Post

    Texturemaster rocks, the tutorials are great, but I haven't much of a memory.

    Is there a way to create a printable version of the tutorials?

    I _really_ need a hardcopy to look at while I do things, otherwise I may as well be trying to remember a dream.

    2-6

  14. #59

    Post

    I can't get it to work in windows 2000 , but it works fine in windows 98 , anyone the same problem ?

  15. #60
    Senior Member User Gallery
    Join Date
    Apr 2001
    Location
    San Francisco
    Posts
    611

    Post

    Hi Namek,

    Please read this thread:

    TextureMaster Help

    -ZuZu

Page 4 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •