@Psycho-Designs
@kokoro
@chalkman
@Dragon
Thank you so much for you kind words!
@Psycho-Designs
@kokoro
@chalkman
@Dragon
Thank you so much for you kind words!
Hey Francesco...Great to see that you haven't lost your touch....A real pleasure going through your thread this morning...Amazing...Full of Lifes organic energy....in motion...
Hope you and Yours have a Great Christmas, and an even Greater New Year ahead..Keep Inspired and Inspiring...
Glenn
I vote for that new pixols rendering engine!
Great last one Francesco !
A new pixols render engine? To do what? A shadow casting for instance? A ray tracer? Is it possible?
Hey,hello dear Michalis!
Thank for the comment!
Concerning my "petition"about a new pixol rendering engine is for have a BETTER ANTIALIASING (terrible
the in the classical BEST RENDER mode),an ambient occlusion,a SSS and some more features
that now are only for BPR.For pure ray tracing I don't think that could be possible implement;true reflection
and refraction..a nightmare (I suppose)of every rendering software developer..especially from a 2.5D model..
I don't know if could be possible have all this in the 2.5 D pixol world..But I am optimist for the future...
Maybe a solution could be to "convert"the pixol in polygons (the opposite
process when we drop an object in the ZB canvas)but don't know how.It would be a sort of resuscitation of polygons!
From ash to ash and from pixol to n-gon...
!
I forgot the AA issue! Indeed, pixo could do something. I thought that a kind of reflection existed in best renderer. A true reflection? No. As for dropping to 3d canvas, a relief is all you can expect. A projection of a depth mask, what else?
I think that the solution could be a direct 3d modeling on a 64 bit Zb build. We'll see. Soon I hope. Before the end of the world (2012).Till then, a big merry christmas Francesco.
Thank you everybody for the Merry Christmas..
Meanwhile here you are another great example of huge detailed 2.5 D image.Billions of polygons fixed on canvas...
Pixol for ever
It was also very funny to create.
![]()
I am very glad that you are back!
I get to stare at your new stuff and try to imagine what it would be like to have it in the real world.
I think that the rendering stuff is actually something that instead of just wondering and hoping for, we should simply ask, I would guess that Aurick or Pixolator would either tell us what is going to happen or not and if they did..... well than we would know for sure right?
So.....
I think I will just ask!
In the meantime, welcome back!
Buon Natale e felice anno nuovo!!
nope...
I don't know what I'm doing but I'm doing it anyway.
@MealeaYing..
Hello my friend,thank your words and for your very precise Italian language
Ok we can ask directly to Pixolator and Aurick,but also at Paul Gaboury..."Hey any news for us
Zbrushers in 2.5D? We want by popular acclaim a new pixol engine!!Or we fly to
Los Angels and invade the Television Centre in Santa Monica and threaten not
to blow up ourselves but just to buy more and more copy of 3D Coat..
(ok I don't want a flame now,I am just joking)..
Anyway now I want to show you my first (for ZBCentral)TRUE renderer image (in Cinema 4D) from a
single model created in Zbrush from Zsphere,some more polyedge and then refined in modo.
Really strange pipeline isn'it?But the result is clear...And keep in mind that the though of an artist is not
so linear as a common Xyz tutorial.(where Xyz could be Digital Tutors,Eat 3D,Lynda ans so on...)
HAVE A NICE HOLIDAYS EVERYBODY
Hi Francesco, That is a really great image! I guess we all have our own pipeline ... whatever gets the job done!My own pipeline can range from hair in C4D, Geometry from Groboto or TopMod or Modo into Zbrush, and then to PS. It keeps things interesting! Feliz Navidad! David
![]()
" It is easier to build strong children than to repair broken men."
- Fredrick Douglass
My New Photography Website:
Http://davidchalkgraphics.com
@chalkman Hey David.Also you have interesting workflow
Ah I forgot to post two different angle shots of the same last digital sculpture...
I like them!Very much...